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Resurrection Guild Forums
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Warrior stats on TBC armor
Last Post 13 Apr 2007 06:38 AM by Josh Clemens. 12 Replies.
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Josh Clemens
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 Posts:128

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sabre chibi Swords are fun!
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 Posts:3252

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| 11 Apr 2007 11:31 AM |
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I'm assuming you're a tank.... Defense: Eventually, you need 475. supposedly that's enough. Way likes round #s though, so he has 500  Resilliance = less likely to be crit (someone? correct me if i'm wrong, but that's what I remember for some reason): defense also helps in this area, so i don't know if we care a lot. Strength: You need it. It helps your block rate, it helps how much dmg you block. More blocked = less for your healer to heal. parry/dodge: not getting hit is a wonderful thing (supposedly agility helps this a little, but in the bang-for-the-buck category, skip agility) Resists to magic trees: very situational, but just as MC required 300+ FR, some of the new places require absurd amounts of various resists. Take a look at the patterns you can get from factions -- nature, arcane, and fire look like they're going to be biggies. |
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Sabre (80 warrior) Sceptre (70 warlock) Thornkiss (80 priest) Chibi (66 rogue) and a slew of others, 9 - 53 |
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Josh Clemens
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 Posts:128

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Tref Pie Paragon
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 Posts:4122
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| 11 Apr 2007 02:12 PM |
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Sabre is right about the purpose of Resilliance. It's like a form of crit resistance. I'm not an expert on tanking, but i'm thinking that is an important stat. My novice knowledge of it would place it after Defense in the order of importance for tanking. I'm thinking a lot of mobs in endgame instances do a lot of criticals. |
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-Special Agent Trefal, CHU (Counter Horde Unit), Rogue Ops -Lord Marshall of Forum Nonsense |
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sabre chibi Swords are fun!
 Veteran Member
 Posts:3252

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| 11 Apr 2007 03:12 PM |
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Tref, note that defense also reduces crit-chance (below stolen from http://www.wowwiki.com/Combat_Rating_System)"every 25 points of defense skill grants a 1% dodge chance, 1% parry chance, 1% block chance, 1% increased chance to be missed and 1% decreased chance to be critically hit by physical attacks" (note that this is at lvl 60 -- takes a bit more at lvl 70). Here's the copy/paste on resillience: "Resilience is a special new rating which was created to reduce the effects of critical hits against your character. It has two components; it reduces the chance you will be critically hit by x%, and it reduces the damage dealt to you by critical hits by 2x%. x is the percentage resilience granted by a given resilience rating. " ================ bottom line, both are nice, but i'll take defense before resillience. Heck, I'd probably take strength before resillience as well..... |
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Sabre (80 warrior) Sceptre (70 warlock) Thornkiss (80 priest) Chibi (66 rogue) and a slew of others, 9 - 53 |
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TK Brownie Enthusiast
 Advanced Member
 Posts:712
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| 11 Apr 2007 03:23 PM |
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Posted By seeker on 04/11/2007 1:31 PM I'm assuming you're a tank.... Defense: Eventually, you need 475. supposedly that's enough. Way likes round #s though, so he has 500  Resilliance = less likely to be crit (someone? correct me if i'm wrong, but that's what I remember for some reason): defense also helps in this area, so i don't know if we care a lot. Strength: You need it. It helps your block rate, it helps how much dmg you block. More blocked = less for your healer to heal. parry/dodge: not getting hit is a wonderful thing (supposedly agility helps this a little, but in the bang-for-the-buck category, skip agility) Resists to magic trees: very situational, but just as MC required 300+ FR, some of the new places require absurd amounts of various resists. Take a look at the patterns you can get from factions -- nature, arcane, and fire look like they're going to be biggies. 500 Defense? Whatever do you mean? *looks around* Sabre pretty much nailed the key pointers for armor and defense, but lets not forget to shoot for some HP as well at certain points since it helps immensely to have a nice bundle of it for those long fights... |
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"I am not lost, I am exploring."
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sabre chibi Swords are fun!
 Veteran Member
 Posts:3252

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| 11 Apr 2007 03:45 PM |
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Dak mentioned armor and stam in his original post.
Since we're on the topic though, what #s should be sought in those areas? >10K on each? |
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Sabre (80 warrior) Sceptre (70 warlock) Thornkiss (80 priest) Chibi (66 rogue) and a slew of others, 9 - 53 |
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TK Brownie Enthusiast
 Advanced Member
 Posts:712
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| 11 Apr 2007 05:36 PM |
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Aye least 10K armor and 10K health, but with some enchants you should be able to attain some of these numbers without blues (and you dont even need blues to hit those numbers)
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"I am not lost, I am exploring."
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Josh Clemens
 Basic Member
 Posts:128

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TK Brownie Enthusiast
 Advanced Member
 Posts:712
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| 12 Apr 2007 09:00 AM |
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Devistate was a nice bonus that does decent damage and also increases aggro , because of course you DO want the boss/mob to be focused on you for at least 98% of the fight. leveling up, with the spec you are is fine, when you start getting higher and bigger dungeons, you will want to ease in a few more points into protection to get better defenses / stats because to a certain point, even with good gear the bosses will still hit you like a mach truck.
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"I am not lost, I am exploring."
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Josh Clemens
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 Posts:128

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Chrily
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 Posts:97

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Josh Clemens
 Basic Member
 Posts:128

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