Here is my personal talent template right now. I've played with many
many different templates, but I have not felt the need to change from
this for many months:
Discipline Talents (22 points)
• Unbreakable Will - 5/5 points
• Improved Power Word: Shield - 3/3 points
• Martyrdom - 2/2 points
• Mental Agility - 5/5 points
• Focused Casting - 1/1 point
• Mental Strength - 5/5 points
• Inner Focus - 1/1 point
Holy Talents (29 points)
• Improved Renew - 5/5 points
• Holy Specialization - 5/5 points
• Spiritual Healing - 5/5 points
• Subtlety - 5/5 points
• Inspiration - 4/5 points
• Improved Flash Heal - 2/2 points
• Improved Prayer of Healing - 2/2 points
• Spirit of Redemption - 1/1 point
Shadow Talents (0 points)
• None
Aroura
also used this template. I am not sure how Aella is specced. This
talent template of mine was also published on the Warcry fansite (Tref
/beams with pride, hehe)
http://wow.warcry.com/index.php/con...riest.htmlThey
key focus of this build is for critical heals that trigger Inspiration
(4/5 gives the target a +20% armor boost). This talent template is
excellent for being the main healer for the main tank in a raid. I also
worked this template to get the Improved Prayer of Healing talent which
reduces the mana cost on the spell by 20% (which is a lot). I use that
spell any time there are 3 or more people in my group who have taken a
couple hundred points of damage -- it is extremely mana efficient. A
great trick is to cast Inner Focus (next cast = 0 mana usage, +35% crit
rate) then cast Prayer of Healing a short ways into a tough fight.
Don't wait until you are out of mana. With all the crit bonuses, most
of the group ends up with the Inspiration armor bonus for a good part
of the battle. I have also heard of priests spamming the level 1 flash
heal on the MT in MC boss fights just to keep the Inspiration buff up
on them.
The big thing missing from my template is Improved
Power Word: Fortitude. Most priests have this talent. I needed those 2
points to put elsewhere to get other key talents. Improved PW:F is a
nice talent, but it really only adds another 167 or so hit point above
the normal spell buff. That isn't enough to make the difference between
life and death most of the time, so I used the points elsewhere. I
don't think you can support squishies with shields effectively without
the Improved Power Word: Shield spell. That reduces the cooldown on the
target by a very noticeable amount.
***ALTERNATE TEMPLATES***
High Discipline to Divine Spirit (31 point talent):
Divine
Spirit is a nice buff for fellow casters in end-game raid dungeons like
Molten Core. It is nice to have one of these priests in the raid. You
have to give up some Holy points to climb Discipline all the way to the
top though. This is a very good build too, you could take Meditation
also to get more mana regeneration.
Holy/Disc template with Meditation:
Meditation
has some fans and some critics. It is certainly good for really long
boss fights. You have to ask yourself how often you are in fights that
are that long. You use up a good chunck of talent points getting to
Meditation in the Discipline tree for 15% mana regeneration in combat.
That only amounts to about an extra 9 points of mana per tick. Is that
a lot? Yes and no. It is hard to decide.
Shadow -- I don't know as much about this, but heavy into shadow and rest into discipline for a real face melting good time.
**Generally Accepted Good Talents (key talents to shoot for in a template)**
DISCIPLINE TREE:
There
aren't ANY bad talents in this tree at all--kudos to Blizzard on the
design of this tree. Here are the talents that are least helpful for a
healing Priest though: Silent Resolve, Wand Specialization, Force of
Will, Improved Inner Fire (debatable).
HOLY TREE:
The
“Priest Community” generally accepts these talents as the key Holy
talents required for a good healer. Everything else is per your own
preferences.
Core Holy Talents (10 points or 17 points):
[the 10 point option]
5 Points in Improved Renew (+15% healed for Renew spell)
5 Points in Spiritual Healing (+10% healed for ALL healing spells)
[continue for 17 point option]
5 more points somewhere – most pick Subtlety for 20% healing aggro reduction
2 points in Improved Flash Heal (70% chance to avoid interruption on Flash Heals)
I
personally like Improved Prayer of Healing because I use that a lot. I
also like Sprit of Redemption. It goes off when you die and casts a
1000 point group heal plus a 1000 point group heal-over-time spell
(total 2000 points healing to the whole group). It only costs 1 talent
point. The usefulness of this talent is debated in the community, but
it is cheap if you are going for Improved Prayer of Healing anyway. It
is not a key talent to shoot for though. You also have to die to use it
:-( It isn’t bad if you are totally OOM on a boss battle and make the
final push by committing suicide for another massive heal. The rest of
the group will stay up for a while longer.
Holy Specialization (+5% to crit heal) is important for an Inspiration talent build.
This tree is most likely to get changed in the 1.10 patch (Priest class gets attention).
Currently,
very few priests if any justify going 31 points into Holy. The sad fact
is that Greater Heal takes far too long to cast to use it in high level
instances. So I would recommend against getting Improved Healing,
Master Healer or Holy Nova.
***KEY GEAR to get:***
Good gear is very important. It is as important (if not sometimes more) than the talents you pick.
The
primary stats for a healing support priest are Intellect, Spirit and
then Stamina in that order. Other important gear bonuses include “+ X
mana / 5 seconds”, +healing, and +critical spell chance.
I
recommend focusing on the acquisition of +Intellect gear first until
you have a mana pool between 6500-7000 *without* any buffs at all. At
that point you have enough to be a good healer. With buffs in raids
such as Arcane Brilliance and Blessing of Kings, you will often have
8000 – 8500 total mana.
Formulas to remember when picking gear:
*1 point of Intellect adds 15 points to your total mana pool.
*4 points of Spirit will add 1 point of mana regeneration per tick (every 2 seconds) after the “5-second rule” is over.
*1 point of Stamina will give you 10 more points of health.
*The
efficiency increase from +healing gear is very complicated and depends
on your talents and how you heal – what spells you use a lot. Renew
benefits 100% from the bonus, Flash Heal only gets 43% of the increased
healing bonus. It is dependent on the length of spell casting time. As
a general rule of thumb, you need to increase your +healing stats by a
ratio of 4:1 or 5:1 over intellect lost in order for new pieces to
improve your performance. So if you lose 10 points of Intellect bonus
by replacing an existing piece of gear for one with +healing bonuses,
you would need to gain +40 to +50 points in +healing bonuses to make it
an improvement for you. That is a generally accepted rule of thumb in
the priest community.
You have to really consider the math
carefully when it comes to picking mana regeneration compared to higher
intellect on talents and gear. Except for really high level boss fights
(Molten Core and higher, not like in UBRS or anything like that), the
fights really just are not long enough to justify losing a lot of
intellect for mana regeneration. I personally carry around a couple
pieces of mana regeneration armor in my pack. I wear the higher
intellect pieces for easy runs in Stratholme, BRS and Scholo, etc. I
put on the mana regeneration armor sometimes before longer fights when
I know they are coming.
1. Devout armor set. These pieces are
good for starting to build a nice wardrobe. Don’t burn out trying to
collect the whole set. You will eventually replace them with better
pieces even before Molten Core if you raid BRS, Scholo, Strath and
especially DM long enough.
2. Argent Crusader or Trindlehaven
Staff. Argent Crusader is a guaranteed reward from completing a long
quest line in the Plaguelands that requires a 5-person run of both
sides of Stratholme (Scarlet and Undead). Trindlehaven Staff has a
pretty good drop rate from the end boss in LBRS. Both staves are
comparable quality. Save your money and get a +22 Int enchant on one of
these. The staff with the enchant will give you 500-600 more mana.
3.
Dancing Silver Staff. This is your mana regeneration staff, and it is a
quest reward from the Burning Steppes quest line starting with
Broodling Essesnces. It has +29 spirit, so save up and get the +20
spirit enchant on it. Install a weapon swap UI Mod like the warriors
and rogues use to swap out your Argent Crusader/Trindlehaven on the fly
for this staff when you are in healing rotations or have time to regen
mana (not casting). Your regen rate will go through the roof!
4.
Mindsurge Robe. This has 10 mana / 5 sec regeneration and still has a
decent Intellect bonus. It has a decent drop rate from DM North tribute
runs.
5. Padres Trousers. These have good stats and mana regen.
They are the best healing priest pants in the game short of MC gear.
They drop off a boss in DM West.
6. Eye of the Beast trinket.
Gives you +2% spell crit rate. Reward for quest to kill General
Drakkisath in UBRS. This is a good trinket for triggering Inspiration
armor boosts.
7. Dual Mindtap Talisman trinkets. This trinket
drops off a mob in DM west. You can equip 2 of these potentially. They
give 11 mana / 5 sec regeneration!
8. WANDS: Mana Channeling
Wand (DM North, Cho’Rush drop), Bonecreeper Stylus (Scholo drop),
Stormrager Wand (Plaguelands Quest reward), or Dragon Finger of Healing
(green BOE drop from various places, can buy on AH).
9. RINGS: Band of the Hierophant, Blood of the Martyr, Emerald Flame Ring, Ring of Demonic Guile.
10.
Shadowy Laced Handwarps – this are a common drop off the Baroness in UD
Strath. They have good +Int and also have mana regeneration stats.
There
is a lot more gear you could consider that is fairly realistic to get.
The above list is a great place to start. Dire Maul has a LOT of great
pre-MC gear. There are also great rewards from various Plaguelands
quests. I like quest rewards because you can always get into groups as
a priest, and there is no mystery about when the item will drop for you.