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Raid buffs by stackability
Last Post 15 Jan 2010 11:05 AM by Wynna. 0 Replies.
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15 Jan 2010 11:05 AM  
Raid buffs offered by buff/stackability:

    Spell Damage:
  • Death Knight (Unholy/Ebon Plaguebringer): Your Crypt Fever morphs into Ebon Plague, which increases magic damage taken by 13% in addition to increasing disease damage taken.

  • Warlock (Affliction/Curse of Elements): Curses the target for 5 min, reducing Arcane, Fire, Frost, Nature, and Shadow resistances by 88 and increasing magic damage taken by 11%. Only one Curse per Warlock can be active on any one target.

  • Druid (Balance/Earth and Moon): Your Wrath and Starfire spells have a 100% chance to apply the Earth and Moon effect, which increases spell damage taken by 13% for 12 sec. Also increases your spell damage by 3%.


    Stats:
  • Paladin (Protection/Blessing of Kings)Gives all members of the raid or group that share the same class with the target the Greater Blessing of Kings, increasing total stats by 10% for 30 min. Players may only have one Blessing on them per Paladin at any one time.


    Stats II
  • Druid (Restoration/Mark of the Wild) Increases the friendly target's armor by 340, all attributes by 14 and all resistances by 25 for 30 min.


    Physical Critical Strike
  • Druid (Feral/Leader of the pack): While in Cat, Bear or Dire Bear Form, the Leader of the Pack increases ranged and melee critical chance of all party and raid members within 45 yards by 5%.

  • Warrior (Fury/Rampage): Your melee critical hits cause you to go on a rampage, increasing ranged and melee critical hit chance of all party and raid members within 45 yds by 5%. Lasts 10 sec.


    Critical Strike
  • Shaman (Elemental/Totem of Wrath): Summons a Totem of Wrath with 5 health at the feet of the caster. The totem increases spell power by 100 for all party and raid members, and increases the critical strike chance of all attacks by 3% against all enemies within 40 yards. Lasts 5 min.

  • Paladin (Retribution/ Heart of the Crusader): In addition to the normal effect, your Judgement spells will also increase the critical strike chance of all attacks made against that target by an additional 3%.


    Attack Power
  • Warrior (Fury/Battle Shout): The warrior shouts, increasing attack power of all raid and party members within 30 yards by 305. Lasts 2 min.

  • Paladin (Retribution/Blessing of Might): Places a Blessing on the friendly target, increasing attack power by 306 for 10 min. Players may only have one Blessing on them per Paladin at any one time.


    Attack Power +10%
  • Death Knight (Blood/Abomination's Might): Your Blood Strikes and Heart Strikes have a 50% chance and your Death Strikes and Obliterates have a 100% chance to increase the attack power by 10% of party and raid members within 45 yards for 10 sec. Also increases your total Strength by 2%.

  • Hunter (Marksmanship/ Trueshot Aura): Increases the attack power of party and raid members within 45 yards by 10%. Lasts until cancelled.
  • Shaman (Enhancement/Unleashed Rage): Increases your expertise by 9, and causes your critical hits with melee attacks to increase all party and raid members' attack power by 10% if within 45 yards of the Shaman. Lasts 10 sec.


    Melee Haste
  • Death Knight (Frost/Improved Icy Talons): Your Icy Talons effect increases the melee haste of your group or raid by 20% for the next 20 sec. In addition, increases your haste by 5% at all times.

  • Shaman (Enhancement/ Windfury Totem): Summons a Windfury Totem with 5 health at the feet of the caster. The totem provides 16% melee haste to all party and raid members within 30 yards. Lasts 5 min.


    Haste
  • Druid (Balance/Improved Moonkin Form): Your Moonkin Aura also causes affected targets to gain 3% haste and you to gain 30% of your spirit as additional spell damage.

  • Paladin (Retribution/Swift Retribution): Your auras also increase casting, ranged and melee attack speeds by 3%.


    Strength & Agility
  • Death Knight (Frost/Horn of Winter): The Death Knight blows the Horn of Winter, which generates 10 runic power and increases total Strength and Agility of all party or raid members within 30 yards by 155. Lasts 2 min.

  • Shaman (Enhancement/Strong of Earth Totem): Summons a Strength of Earth Totem with 5 health at the feet of the caster. The totem increases the strength and agility of all party and raid members within 30 yards by 155. Lasts 5 min.


    Armor Debuff - Major
  • Rogue (Assasination/Expose Armor): Finishing move that exposes the target, reducing armor by 20% and lasting longer per combo point. 6-30 seconds.

  • Warrior (Protection/Sunder Armor): Requires Melee Weapon
    Sunders the target's armor, reducing it by 4% per Sunder Armor and causes a high amount of threat. Threat increased by attack power. Can be applied up to 5 times. Lasts 30 sec.


    Armor Debuff - Minor
  • Druid (Balance/Faerie Fire): Decrease the armor of the target by 5% for 5 min. While affected, the target cannot stealth or turn invisible.


    Damage Increase
  • Paladin (Retribution/Sactified Retribution): Increases the damage caused by Retribution Aura by 50% and all damage caused by friendly targets affected by any of your Auras is increased by 3%.

  • Hunter (Beast Mastery/Ferocious Inspiration): When your pet scores a critical hit, all party and raid members have all damage increased by 3% for 10 sec. In addition, increases the damage dealt by Arcane Shot by 9%.


    Replenishment - Replenishes 1% of maximum mana per 5 sec for 15 sec.
  • Hunter (Survival/Hunting Party):Increases your total Agility by an additional 3%, and your Arcane Shot, Explosive Shot and Steady Shot critical strikes have a 100% chance to trigger Replenishment.

  • Paladin (Retribution/Judgements of the Wise):Your damaging Judgement spells have a 100% chance to trigger Replenishment.

  • Priest (Shadow/Vampiric Touch): Causes Replenishment when you deal damage from Mind Blast on a target inflicted with Vampiric Touch.

  • Warlock (Destruction/Improved Soul Leech): Your Soul Leech effect also restores mana to you and your summoned demon equal to 2% of maximum mana, and has a 100% chance to trigger replenishment.

  • Mage (Frost/Enduring Winter): Increases the duration of your Summon Water Elemental spell by 15 sec and your Frostbolt spell has a 100% chance to grant the Replenishment effect.



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