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The Resurrection Guild uses forums to coordinate our in-game activities and raids, and to build a sense of community that extends beyond grinding for experience and coin together. Communication about SLACK events can be found on the SLACK Forums Page.
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Resurrection Guild Forums
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Jatok  Guild Alumni


 Total Posts: 1141 Location: Bristol, Va
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| 01/09/2006 7:14 AM |
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This is for Tref or any one else interested.
This first one is the one Jatok ran with for a long time and IMHO it deals alot of damage along with allowing you to sneak around and farm a few of the soloable bosses in game with out much of an issue. Most ppl feel the expose armor is not worth it but i have played with this and it does seem to help with those high armor mobs to make them a little bit easier. Remember this template was for Jatok to solo with so no warrior their to sunder armor for me. The imp sap is very very helpful in instance runs.
Assassination Talents (31 points)
Improved Eviscerate - 3/3 points Increases the damage done by your Eviscerate ability by 15%.
Malice - 5/5 points Increases your critical strike chance by 5%.
Remorseless Attacks - 5/5 points After killing an opponent that yields experience, gives you a 40% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, or Ghostly Strike. Lasts 20 seconds.
Lethality - 5/5 points Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, and Hemorrhage abilities by 30%.
Improved Expose Armor - 1/3 point Increases the armor reduced by your Expose Armor ability by 15%.
Vile Poisons - 5/5 points Increases the damage dealt by your poisons by 15%.
Cold Blood - 1/1 point When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, or Eviscerate by 100%.
Seal Fate - 5/5 points Your critical strikes from abilities that add combo points have a 100% chance to add an additional combo point.
Vigor - 1/1 point Increases your maximum Energy by 10.
Combat Talents (2 points)
Improved Sinister Strike - 2/2 points Reduces the Energy cost of your Sinister Strike ability by 5 Energy.
Subtlety Talents (18 points)
Master of Deception - 5/5 points Reduces the chance enemies have to detect you while in Stealth mode. More effective than Master of Deception (Rank 4)
Camouflage - 5/5 points Increases your speed while stealthed by 15%.
Initiative - 5/5 points Gives you a 75% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
Improved Sap - 3/3 points Gives you a 90% chance to return to stealth mode after using your Sap ability.
Next is Jatok's current spec
It is a straight up 21/31 combat sword spec. The main reason for running this spec was that i decided Jatok was goign to be running endgame instances where you are always in a group. Yes i did give up the imp sap so when i sap i get agro from all the other mobs. I still feel the trade off is good. I tend to do Alot of damage. Just ask Sabre. I pull agro off him with just running SS spam and Feinting every 10 secs. Blade Flurry and Slice-n-Dice do stack so eery 2 mins you have a 50% increase in you attack speed. Take that with instant attacks off a slow high damage 1 hand sword you stack up alot of "white damage" then add in you crits and you end up with a ton. Adrenaline Rush Ok this may seem like a long cooldown at 6 mins but. You run an instance that last over an hour you can hit it alot. Everysub boss and the main boss. Considering most boss fights outside of MC will prob not last much longer then 15-30 secs it is a great tool. Pop Blade Flurry with SnD and as that end pop A Rush and you have done close to 50% of the damage on that boss fight. Raid members love the damage as long as you are not spamming the chat with I can out damge you talk. A combat rogues job should be to deal as much damage as possible to help the group. Not to try to out damage them to brag. one last tip. In MC I basicly spam a SS/Feint Macro. That way every 10 feint will hit. I pop SnD about every 4th hit even though the buff is still active. MC mob + leather wearing Rogue + Agro = DEAD ROGUE. Hence i do nt pop Evis until the mob is low on health. It is too much of a high agro spell if it crits. Example. Not once did i hit Evis in the last MC run. I was over 100k in damge in front of the next Rogue. Also take into effect the weapons http://www.thottbot.com/?s=krol+blade in main hand with crusadar enchant(Procs Alot) and http://www.thottbot.com/?i=18260 in my off with a +15 agi enchant. Yes I still want his main hand sword.
Assassination Talents (20 points)
Improved Eviscerate - 3/3 points Increases the damage done by your Eviscerate ability by 15%.
Malice - 5/5 points Increases your critical strike chance by 5%.
Improved Slice and Dice - 3/3 points Increases the duration of your Slice and Dice ability by 45%.
Ruthlessness - 3/3 points Gives your finishing moves a 60% chance to add a combo point to your target.
Lethality - 5/5 points Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, and Hemorrhage abilities by 30%.
Relentless Strikes - 1/1 point Your finishing moves have a 20% chance per combo point to restore 25 energy.
Combat Talents (31 points)
Improved Sinister Strike - 2/2 points Reduces the Energy cost of your Sinister Strike ability by 5 Energy.
Lightning Reflexes - 3/5 points Increases your Dodge chance by 3%.
Precision - 5/5 points Increases your chance to hit with melee weapons by 5%.
Deflection - 5/5 points Increases your Parry chance by 5%.
Riposte - 1/1 point A strike that becomes active after parrying an opponent's attack. This attack deals 150% weapon damage and disarms the target for 6 seconds.
Dual Wield Specialization - 5/5 points Increases the damage done by your offhand weapon by 50%.
Sword Specialization - 5/5 points Gives you a 6% chance to ge an extra attack on the same target after dealing damage with your Sword.
Blade Flurry - 1/1 point Increases your attack speed by 20%. In addition, attacks strike an additional nearby opponent. Lasts 15 seconds.
Aggression - 3/3 points Increases the damage of your Sinister Strike and Eviscerate abilities by 6%.
Adrenaline Rush - 1/1 point Increases your Energy regeneration rate by 100% for 15 seconds.
Subtlety Talents (0 points)
None
Ok this is the Longest post i have ever made. Hopefully it helps someone or maybe even more. I told Tref I would post it since he asked me last night what spec I ran. Everyone tell me I do alot of damage. While yes it is a ego boost since that is all i bring to the table in a group, in the end i just want the group to succeed. Does not matter if i do 500k in damage in MC if the mobs dont die. Its a group thang.
Laters |
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Jatok(60 Rogue), Gimlen(60 Warrior)
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Trefalgar  Pie Paragon Council Member


 Total Posts: 4160 Location: Atlanta, GA
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| 01/09/2006 1:35 PM |
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Thanks Jatok! I was the one asking him about this stuff.
What about the farming rogue spec? or was the first one you listed the farming spec you mentioned the other day? It might be.
My
priest is a money pit. I enjoy the raiding. I have fun supporting the
group and healing, but I can't farm cash worth beans to support my
repairs and potion costs (even with 300 alchemy). So my rogue is the
farmer for me. He has mining and enchanting (for disenchanting) to make
money. I might switch from mining back to herbalism some day after I
get a lot of ore for finishing off blacksmithing on my paladin.
Last question: Do you use daggers or swords with the first template? I know you use swords with your current one.
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-Special Agent Trefal, CHU (Counter Horde Unit), Rogue Ops -Lord Marshall of Forum Nonsense |
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Jatok  Guild Alumni


 Total Posts: 1141 Location: Bristol, Va
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| 01/09/2006 1:37 PM |
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| I used the first spec for all my farming. Good damage plues able to sneak around mobs very easy to avoid conflict to get those hard mines. There are a few mining rogues that have figured out a pattern in BRD to stealth around and mine dark iron ore. |
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Jatok(60 Rogue), Gimlen(60 Warrior)
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Trefalgar  Pie Paragon Council Member


 Total Posts: 4160 Location: Atlanta, GA
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| 01/11/2006 9:51 AM |
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I reset my talents last night. I went with this based on your recommendations Jatok:
Assassination Talents (31 points) • Improved Eviscerate - 3/3 points • Malice - 5/5 points • Remorseless Attacks - 5/5 points • Ruthlessness - 3/3 points • Lethality - 4/5 points • Relentless Strikes - 1/1 point • Improved Expose Armor - 3/3 points • Cold Blood - 1/1 point • Seal Fate - 5/5 points • Vigor - 1/1 point
Combat Talents (2 points) • Improved Sinister Strike - 2/2 points
Subtlety Talents (18 points) • Master of Deception - 5/5 points • Camouflage - 5/5 points • Initiative - 5/5 points • Improved Sap - 3/3 points
I
spent a couple points slightly different in the mid-range Assassination
tree area and opted for slightly faster combo point generation. So far
this has been a really nice boost to DPS for me. Thanks! Now I am on
the lookout for some good swords. I was all daggers before and went
after backstabs. That was nice, and it produced nice crit backstabs.
But i've noticed it is hard to get behind mobs in the instance runs. A
lot of times the mob is getting ping pong-ed all around, and the tank
ends up turn the mobs around a lot. I also worry about aggro sometimes
getting behind the mob is there are enemy nearby. It puts me much
closer to the bad guy's friends.
So now my attacks (and quickbar) are much more simple -- no ghostly
strikes, gouge, backstab, SS, etc. I pretty much just CheapShot
and spam SS. SS seems to get a much better boost from the slower
swords (with higher dmg range).
I had mixed feelings about putting 5 points into Camoflage. The
stealthed speed increase is significant (85% of normal instead of
70%). I feels like there is almost no difference in my speed
while stealthed.
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-Special Agent Trefal, CHU (Counter Horde Unit), Rogue Ops -Lord Marshall of Forum Nonsense |
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Trefalgar  Pie Paragon Council Member


 Total Posts: 4160 Location: Atlanta, GA
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| 02/20/2006 11:19 AM |
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I
tried the 31 Assassination spec above for a while. I finally
decided that I don't really farm bosses deep in instances much. I
just want to grind through a lot of mobs on the outside for faction and
general gold/loot farming. I miss Blade Fury + Slice & Dice
too much.
I also confirmed to myself that positional moves like
backstabs/ambushes are just plain hard to pull off in instance
raids. The mobs get flipped around too much. Straight on
attacks are the way to go. Improved Sap was nifty, but i just
don't benefit from it enough.
I am going with a heavy combat sword spec. I want to keep MoD and
Camoflage for moving around with ease. I picked up the best early
talents in assassination and put 31 into combat.
I am switching to this template next time I get a chance.
Combat Sword Rogue w/ Stealthing
Assassination Talents (10 points)
· Improved Eviscerate - 3/3 points
Increases the damage done by your Eviscerate ability by 15%.
· Malice - 5/5 points
Increases your critical strike chance by 5%.
· Improved Slice and Dice - 2/3 points
Increases the duration of your Slice and Dice ability by 30%.
Combat Talents (31 points)
· Improved Sinister Strike - 2/2 points
Reduces the Energy cost of your Sinister Strike ability by 5 Energy.
· Lightning Reflexes - 3/5 points
Increases your Dodge chance by 3%.
· Precision - 5/5 points
Increases your chance to hit with melee weapons by 5%.
· Deflection - 5/5 points
Increases your Parry chance by 5%.
· Riposte - 1/1 point
A strike that becomes active after parrying an opponent's attack. This attack
deals 150% weapon damage and disarms the target for 6 seconds.
· Dual Wield Specialization - 5/5 points
Increases the damage done by your offhand weapon by 50%.
· Sword Specialization - 5/5 points
Gives you a 6% chance to ge an extra attack on the same target after dealing
damage with your Sword.
· Blade Flurry - 1/1 point
Increases your attack speed by 20%. In addition, attacks strike an additional
nearby opponent. Lasts 15 seconds.
· Aggression - 3/3 points
Increases the damage of your Sinister Strike and Eviscerate abilities by 6%.
· Adrenaline Rush - 1/1 point
Increases your Energy regeneration rate by 100% for 15 seconds.
Subtlety Talents (10 points)
· Master of Deception - 5/5 points
Reduces the chance enemies have to detect you while in Stealth mode. More
effective than Master of Deception (Rank 4)
· Camouflage - 5/5 points
Increases your speed while stealthed by 15%. |
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-Special Agent Trefal, CHU (Counter Horde Unit), Rogue Ops -Lord Marshall of Forum Nonsense |
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Jatok  Guild Alumni


 Total Posts: 1141 Location: Bristol, Va
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| 02/20/2006 11:41 AM |
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| I would really consider dropping the MOD or at least go to 1/5 if you are changing for the damage output. With distract you can still get around almost anything and you still have your speed. Heck with what Blizz has done with the dogs thru out the place they would see you even if you were 10/10 MOD. I would really urge to put points in Lethality. That bonus on crits is nice. But that is just my thoughts. Seeing how J mainly only does instance runs anymore where I dont stealth around much I find the damage is better then the MOD. |
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Jatok(60 Rogue), Gimlen(60 Warrior)
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Trefalgar  Pie Paragon Council Member


 Total Posts: 4160 Location: Atlanta, GA
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| 02/20/2006 12:43 PM |
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| Good point again. Thanks for looking at it. I have to go back and really look at how I am playing my rogue. I am *not* trying to stealth through instances solo to farm bosses. So you have a really good point there. The mobs I am grinding are generally lower level than me anyway. Also, as a night elf I get +1 level of stealth if I remember correctly. So I am already like MoD 1/5. I might put 1 more point in there or drop it completely. I do like pick pocketing a lot. It adds a good chunck of additional cash flow when I am mowing through humanoids. |
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-Special Agent Trefal, CHU (Counter Horde Unit), Rogue Ops -Lord Marshall of Forum Nonsense |
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seeker  Swords are fun! Council Member

 Total Posts: 3245 Location: Indy, no NV, no Indy, no NV....
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| 02/20/2006 8:10 PM |
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my ony comment: Jatok's "kill em NOW" spec forced me to change the way I tank a bit. Before, i did the "sunder/shield bash/revenge" that is pretty much staple. The problem is -- it wouldn't keep agro if I hadn't charged and then either: A) I missed or B) Jatok got a couple crits (and he gets a lot of them).
My new version in UBRS and the like? One sunder, then wait for enough rage for shield slam (using blood rage to help push me along). When i have it, taunt then shield bash. The taunt sticks me at the top of the hate list (Jatok's usually got agro, so I take over), and the shield slam pushes me way out in the lead. sunder/shield bash/revenge keeps me there  |
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Sabre (70 warrior) Sceptre (70 warlock) Thornkiss (70 priest) Chibi (62 rogue) and a slew of others, 9 - 53 |
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Jatok  Guild Alumni


 Total Posts: 1141 Location: Bristol, Va
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| 02/20/2006 10:09 PM |
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And there for the longest i really thought Sabre was gonna tell me to attack unarmed  |
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Jatok(60 Rogue), Gimlen(60 Warrior)
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seeker  Swords are fun! Council Member

 Total Posts: 3245 Location: Indy, no NV, no Indy, no NV....
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| 02/21/2006 7:14 AM |
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| naa -- i just say "fine, take a couple hits before I tank it" |
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Sabre (70 warrior) Sceptre (70 warlock) Thornkiss (70 priest) Chibi (62 rogue) and a slew of others, 9 - 53 |
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Jatok  Guild Alumni


 Total Posts: 1141 Location: Bristol, Va
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| 02/28/2006 1:04 PM |
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Ok I never thought i would say this but...I'm respecing. I think i can even pull out more damage this way. The only change is i am picking up Cold Blood again and dropping Adrenaline Rush. Runnig a Feint macro in MC I am not pulling agro much if the tank is doing their job. I will test it out this thursday but the way i see it is I get a 5pt SnD and then a 5pt Cold Blood Evi and with the cool down only every 3 mins and I sould be able to up my over all DPS by a good bit. I will let you know after thursday. I listed it below in case you want to see it.
Assassination (21 points) Improved Eviscerate - Rank 3/3 Increases the damage done by your Eviscerate ability by 15%.
Malice - Rank 5/5 Increases your critical strike chance by 5%.
Ruthlessness - Rank 3/3 Gives your finishing moves a 60% chance to add a combo point to your target.
Improved Slice and Dice - Rank 3/3 Increases the duration of your Slice and Dice ability by 45%.
Relentless Strikes - Rank 1/1 Your finishing moves have a 20% chance per combo point to restore 25 Energy.
Lethality - Rank 5/5 Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, and Hemorrhage abilites by 30%.
Cold Blood - Rank 1/1 When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, or Eviscerate by 100%.
Combat (30 points) Improved Sinister Strike - Rank 2/2 Reduces the Energy cost of your Sinister Strike ability by 5.
Lightning Reflexes - Rank 3/5 Increases your Dodge chance by 3%.
Deflection - Rank 5/5 Increases your Parry chance by 5%.
Precision - Rank 5/5 Increases your chance to hit with melee weapons by 5%.
Riposte - Rank 1/1 A strike that becomes active after parrying an opponent's attack. This attack deals 150% weapon damage and disarms the target for 6 sec.
Dual Wield Specialization - Rank 5/5 Increases the damage done by your offhand weapon by 50%.
Blade Flurry - Rank 1/1 Increases your attack speed by 20%. In addition, attacks strike an additional nearby opponent. Lasts 15 sec.
Sword Specialization - Rank 5/5 Gives you a 6% chance to get an extra attack on the same target after dealing damage with your Sword.
Aggression - Rank 3/3 Increases the damage of your Sinister Strike and Eviscerate abilities by 6%.
Subtlety (0 points) None |
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Jatok(60 Rogue), Gimlen(60 Warrior)
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