Redvenom  Guild Alumni

 Total Posts: 296 Location:
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| 10/19/2005 5:19 PM |
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Here is Red's current talent build, works pretty good solo and group imo. If I was going to respec I would choose improved frostbolt over permafrost.
Arcane Talents - 19 points |
Improved Arcane Missiles - rank 5/5
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Arcane Concentration - rank 5/5
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Improved Arcane Explosion - rank 5/5
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Evocation - rank 1/1
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Improved Counterspell - rank 2/2
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Arcane Meditation - rank 1/5
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Frost Talents - 32 points |
Permafrost - rank 5/5
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Ice Shards - rank 5/5
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Winter's Chill - rank 3/3
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Improved Frost Nova - rank 2/2
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Piercing Ice - rank 3/3
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Cold Snap - rank 1/1
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Improved Blizzard - rank 3/3
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Arctic Reach - rank 2/2
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Frost Channeling - rank 3/3
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Ice Block - rank 1/1
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Improved Cone of Cold - rank 3/3
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Ice Barrier - rank 1/1 |
Red
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Trefalgar  Pie Paragon Council Member


 Total Posts: 4160 Location: Atlanta, GA
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| 10/20/2005 8:35 AM |
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***Moved to different forum section***
This is a great topic. I don't really know a lot about mage talents except that it seems that spending points in the Ice-Type talent tree seems to be the more group-friendly path. I get the impression there are more CC abilities there or at least it strengthens them.
The Fire-Type talent tree seems to go into heavier damage emphasis. I am not clear on what the Arcane tree does. That's 'bout all I know 'bout that. |
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-Special Agent Trefal, CHU (Counter Horde Unit), Rogue Ops -Lord Marshall of Forum Nonsense |
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muglio  Guild Member


 Total Posts: 28 Location: Texas
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| 12/22/2005 12:24 AM |
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| Heres a mugs build
Arcane Subtlety 3
Arcane Focus 5
Arcane Missle 5
Wand Specialization 5 (I hit for about 140-190)
Arcane Concentration 5
Arcane Explosion 5 (duh)
Evocation 1 (A Must Have)
Arcane Mind 4
Arcane Meditation 5 (This is a waste of time ends up only being 3-4 mana a tick during combat)
Improved Counterspell 2 (4 second silence is nice)
Improved Mana Shield (570 Health for the cost of 960 Mana)
Presence of Mind 1
Arcane Instability 3 (Adds 3% crits chance)
Arcane Power 1 (use all the time)
Fire
Impact 4 (I find the stun a waste actually)
I'm probably going to respec and remove Arcane Meditation and then add
5 Points to Improved Fireball
1 Point to Pyro Blast (Pyro with Arcane Power is Awesome)
2 Points to Flame THrowing
Anything left I'll add to Impact
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muglio  Guild Member


 Total Posts: 28 Location: Texas
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| 12/22/2005 12:27 AM |
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Posted By muglio on 12/22/2005 12:24 AM Heres a mugs build
Arcane
- Arcane Subtlety 3
- Arcane Focus 5
- Arcane Missle 5
- Wand Specialization 5 (I hit for about 140-190)
- Arcane Concentration 5
- Arcane Explosion 5 (duh)
- Evocation 1 (A Must Have)
- Arcane Mind 4
- Arcane Meditation 5 (This is a waste of time ends up only being 3-4 mana a tick during combat)
- Improved Counterspell 2 (4 second silence is nice)
- Improved Mana Shield (570 Health for the cost of 960 Mana)
- Presence of Mind 1
- Arcane Instability 3 (Adds 3% crits chance)
- Arcane Power 1 (use all the time)
Fire
- Impact 4 (I find the stun a waste actually)
Thoughts
I'm probably going to respec and remove Arcane Meditation and then add
- 5 Points to Improved Fireball
- 1 Point to Pyro Blast (Pyro with Arcane Power is Awesome)
- 2 Points to Flame THrowing
- Anything left I'll add to Impact
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seeker  Swords are fun! Council Member

 Total Posts: 3245 Location: Indy, no NV, no Indy, no NV....
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| 12/22/2005 5:49 PM |
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love seeing the mage builds it's something that's so foreign to me |
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Sabre (70 warrior) Sceptre (70 warlock) Thornkiss (70 priest) Chibi (62 rogue) and a slew of others, 9 - 53 |
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Nalz  Guild Member


 Total Posts: 185 Location: CT.
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| 12/23/2005 6:48 AM |
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Here is my build that I am working to:
| Arcane Talents - 28 points |
Improved Arcane Missiles - rank 5/5
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Arcane Concentration - rank 5/5
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Improved Arcane Explosion - rank 5/5
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Evocation - rank 1/1
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Improved Counterspell - rank 2/2
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Improved Mana Shield - rank 2/2 to help stay alive when I crit for some massive amount of points and really piss off the mob. Not too useful in PvP since if the enemy wants me dead they will continue to pound on me and get through the shield.
Presence of Mind - rank 1/1 makes next spell instant.
Arcane Mind - 4/4 increases mana by 8%.
Arcane Instability 3/3 increases spell damage by 3% and 3% more chance to crit. Both apply to any line of spells (ice, arcane, fire).
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Frost Talents - 23 points |
Improved Frostbolt - rank 5/5 reduces casting time of Frostbolt spell to 2.5 s.
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Ice Shards - rank 5/5 great talent that has effectively made every crit that I get twice normal damage. |
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- Frostbite 2/5 all chill effects get a 15% freeze target for 5s. Great for PvE especially against meleee types. Even works with the ice armor spell that I always have on.
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Cold Snap - rank 1/1
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Improved Blizzard - rank 3/3
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Arctic Reach - rank 2/2
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Frost Channeling - rank 3/3
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Ice Block - rank 1/1 This is the "oh #$%^" spell to save your life. Only useful in group when you get way to much agro. Can't move, cast or attack for 10 seconds but it absorbs ALL attacks for 10 seconds. |
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Ice Barrier - rank 1/1 absorbs 455 damage or lasts 1 minute. Can cast and move through the shield but has a 2 minute cooldown. | |
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Nalz - 70 Mage - (Alchemy/Herbalism); Various other low level Nalxx alts |
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seeker  Swords are fun! Council Member

 Total Posts: 3245 Location: Indy, no NV, no Indy, no NV....
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| 12/23/2005 8:20 AM |
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I've seen Ice Block in action, and it works well. Can't tell you how many times Red used it has is "agro off!" button  |
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Sabre (70 warrior) Sceptre (70 warlock) Thornkiss (70 priest) Chibi (62 rogue) and a slew of others, 9 - 53 |
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Redvenom  Guild Alumni

 Total Posts: 296 Location:
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| 01/18/2006 5:26 PM |
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lol..Yep Ice Block = send them back to the tank
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Dhrydan  Webmaster Guild Officer


 Total Posts: 2995 Location: Seattle, WA
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| 02/15/2006 12:55 PM |
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| What's a good build for a mage moving through his 30's? I've been doing mostly arcane and fire, but still die a lot...a lot more than I care to, anyway. Is this the proper direction for a soloing mage? |
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Dhrydan - 71 Restor Druid Dhrymage - 61 Arcane Mage Dhrybetankin - 48 Warrior Dhrybestakin - 33 Shammy Guild Officer & Webmaster |
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Redvenom  Guild Alumni

 Total Posts: 296 Location:
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| 02/15/2006 7:01 PM |
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Since I'm in warlock form most of the time now, I may not be the best to answer this. I was fire/arcane until mid 50's then respec'd to frost/arcane.
Make sure you have Imp arcane explosion, that might help with your dying. |
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Nalz  Guild Member


 Total Posts: 185 Location: CT.
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| 02/16/2006 6:48 AM |
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Arcane/Fire would probably be the best for leveling. Frost was difficult to solo with as the damage output was a little less than what I believe is possible with Fire. The saving grace talents when soloing with a Arcane/Frost build while leveling were Frostbite and Improved Arcane Explosion. About 10% of the time all frost spells (including frost armor) would cause a mob to be frozen. The build I put up previously says 15% but I've actually only seen about 10%. Great to lay on a few more spells with no risk of melee and crits happen more often when mobs are frozen. Having improved Arcane Explosion to the point where it is an instant cast means you can cast this while running away or circling a mob just out of striking distance. In end game dungeons, many mobs seem to have more resistance to fire so frost seems a little better. Now that I look back on my previous post, I think I have strayed from what I intended to end with. I need to go back and reassess know that I now what is useful and what is not. |
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Nalz - 70 Mage - (Alchemy/Herbalism); Various other low level Nalxx alts |
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Dhrydan  Webmaster Guild Officer


 Total Posts: 2995 Location: Seattle, WA
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| 02/16/2006 3:58 PM |
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| Interesting. I know reducing the cooldown on the fire blast (the insta-cast) has really helped. I'll start taking a look at the imrpoved arcane explosion. |
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Dhrydan - 71 Restor Druid Dhrymage - 61 Arcane Mage Dhrybetankin - 48 Warrior Dhrybestakin - 33 Shammy Guild Officer & Webmaster |
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Nalz  Guild Member


 Total Posts: 185 Location: CT.
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| 02/17/2006 6:27 AM |
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| Arcane explosion is nice. It does have a cooldown but it is like 1-2 seconds. What's the cooldown on Fire Blast? |
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Nalz - 70 Mage - (Alchemy/Herbalism); Various other low level Nalxx alts |
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Dhrydan  Webmaster Guild Officer


 Total Posts: 2995 Location: Seattle, WA
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| 02/20/2006 3:12 PM |
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Fire Blast - with 1 point of talent to speed it up - is about the time of a magic missle volley. Which means fire-blast/magic missle/fire-blast in succession.
Hmmm...is it magic missle or arcane missle? Too much D&D, it would seem.
"I cast...magic missle!" - "I attack the DARKNESS!"  |
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Dhrydan - 71 Restor Druid Dhrymage - 61 Arcane Mage Dhrybetankin - 48 Warrior Dhrybestakin - 33 Shammy Guild Officer & Webmaster |
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Tiamant  Guild Member


 Total Posts: 306 Location:
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| 03/11/2006 8:27 AM |
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http://www.worldofwarcraft.com/info/classes/mages/talents.html?0050505100000000000000000000005053231320401051
I think this is the most solid raiding/solo talent build. It gives you Evocation and instant-cast AE, while letting you grab some of the best frost talents. Ice Block, Ice Shield, Cold Snap (effectively letting you Ice Block/Ice Shield again), along with the damage-focused talents like Ice Shards, Shatter, and Piercing Ice. You could argue giving up Piercing Ice and Ice Shield in exchange for POM and Arcane Instability, but I feel that Ice-spec doesn't really benefit as heavily from POM as Fire does. There's only one spell that POM will affect with frost spec, and that's Frostbolt, which already has a low casting time of 2.5sec talented.
When I've played Merri's mage, I can walk up to 5 or 6 guys, cone of cold, frost nova, blink out, then start the Blizzard wrath. If they don't freeze from Blizzard, repeat starting from Cone of Cold. It uses up a healthy dose of mana, but with Evocation, you can grab most of it all back after the fight (or during if you know how to use Ice Shield properly). I've seen frost mages round up 20-30 guys in plaguelands and use this method to solo them all.
You can put out more dps with a fire/arcane spec though, especially with POM. Casting 2 Pyroblasts in quick succession every 3 mins just can't be beat. But for raiding, the debuffs that fire spells give (and the hidden debuff that Arcane Missles gives) can mean the difference between a tank losing aggro or a warlock dot (like Curse of Doom) not proc'ing.
I base this all on watching Merri raid and looking at her talents, and my own small gnome mage lv 3x. |
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Tragic  Guild Member


 Total Posts: 34 Location: Philadelphia, PA
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| 04/18/2006 11:51 AM |
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I've been playing around with a new mage. He's only level 10 atm, but it's caused me to do some reading up on mage specs. (So far I love the class!)
What I find most interesting is that the main wow boards suggest the standard cookie cutter, all around, well working mage build is arcane/fire and that ice works ... but to make it successful you really need to invest in +damage clothing.
So I figure most mages are walking around with arcane/fire. What suprises me is that almost every mage build in Res is Arcane/Ice!
Can you guys clue me in on what I'm missing here? Also, if anyone has suggestions on a good way to spend talents as you progress to 60, it would be much appreciated.
/salute
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Tragic the Night Elf Priest (lvl 60) and a few others too! |
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Redvenom  Guild Alumni

 Total Posts: 296 Location:
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| 04/18/2006 12:02 PM |
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Frost offers a lot better snares and lower cool downs. Plus a lot of the high end instance have mobs that are either immune to fire or have high fire resists. EX: Molten Core.
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Tragic  Guild Member


 Total Posts: 34 Location: Philadelphia, PA
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| 04/18/2006 12:20 PM |
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| Cool, thanks for the info. Frost was kinda interesting to me anyway in that it seemed a little more than just DPS. One of the things I like (so far) about Mage is the CC abilities it seems to have. |
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Tragic the Night Elf Priest (lvl 60) and a few others too! |
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