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Subject: Zul'Gurub Enchants -- I'm so confused
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Trefalgar User is Offline
Pie Paragon
Council Member
Elder


Total Posts: 4160
Location: Atlanta, GA

05/22/2006 2:44 PM  
Link to official community site

In the next patch, the Dire Maul Librams will no longer be a requirement for the Zul'Gurub enchantments. Instead, a new item drop from either Bloodlord Mandokir or Jin'do the Hexxer, along with the class appropriate Voodoo doll will be all that is necessary, making these enchants much more accessible to players.

We do plan to incorporate additional use for the Librams, but the specifics are yet to be determined.
The Imp is always in before the Lock

-Special Agent Trefal, CHU (Counter Horde Unit), Rogue Ops
-Lord Marshall of Forum Nonsense
seeker User is Offline
Swords are fun!
Council Member
Elder


Total Posts: 3245
Location: Indy, no NV, no Indy, no NV....

05/22/2006 2:48 PM  
OK. in order to get the ZG enchants, one of the materials was a dire maul librams transformed into the corresponding gem. They're doing away with that -- everything needed to create the enchants will come from ZG.

Sabre (70 warrior)
Sceptre (70 warlock)
Thornkiss (70 priest)
Chibi (62 rogue)
and a slew of others, 9 - 53
Trefalgar User is Offline
Pie Paragon
Council Member
Elder


Total Posts: 4160
Location: Atlanta, GA

05/22/2006 3:49 PM  
lol. I was referring more to the fact that the required item now drops off bosses that we haven't even come close to seeing in person. :-) We'll also be competing against 19 other players when that item drops.

That's not going to make it more accessible for me personally. hehe

-Special Agent Trefal, CHU (Counter Horde Unit), Rogue Ops
-Lord Marshall of Forum Nonsense
seeker User is Offline
Swords are fun!
Council Member
Elder


Total Posts: 3245
Location: Indy, no NV, no Indy, no NV....

05/22/2006 4:32 PM  
oh, that. yeah, ZG enchants are NOT in my forseeable future.

Sabre (70 warrior)
Sceptre (70 warlock)
Thornkiss (70 priest)
Chibi (62 rogue)
and a slew of others, 9 - 53
Gruarth User is Offline
Guild Member
Legionnaire


Total Posts: 288
Location: Ontario Canada

05/24/2006 1:56 PM  
It is a good thing I have no idea what your talking about, or I might feel like I am missing out on something

Get to 60 first then figure out what you are talking about
Tiamant User is Offline
Guild Member
Legionnaire


Total Posts: 306
Location:

06/01/2006 4:25 AM  
Nobody has stated whether these new items will be BoE or BoP. If they are BoE, you'll be seeing them at the AH sometime. Albeit, expensive, it'll probably be on-par with purchasing a libram currently. Also, it hasn't been stated whether the new items will be class-specific (like the dolls), so you might not necessarily be competing with 19 others on a raid.

Jindo is a tough fight, one that I've avoided after wiping several times on him in the past. He requires a lot of teamwork, and everyone has to be on their A-game. Mandokir isn't so bad, and he also drops some nice mage stuff. One of the hardest things about Mandokir is actually getting to him. There are several raptor groups that work like imps in MC. It's not fun, and often people die in those encounters.
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Forums > Public Forums > World of Warcraft ID & Quest Discussions > Zul'Gurub Enchants -- I'm so confused



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