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Subject: Paladin Advise
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Garrok User is Offline
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Location: Brandon,Ms

08/31/2006 12:48 PM  
Ok I am asking for your advise here. I am seriously considering adding a Paladin to add to my family and would like input on this class.
I have been toying around w/ a few builds and have one that i would like your opinion on. I am thinking about this build for solo purposes, i know will have to eventually respec for group play and i have been studying those that have been posted for that later.
My main is a warrior and i know this is a change in play style becasue of the class so any advise on play style would be most appreciated. I am considering a two handed mace for main weapon vs weapon/shield for now. Is this good for a pally leveling up or should i use the weapon/shield for the extra armor from the sheild?

Here is the build i am considering for a solo paladin build so have at it.
Holy Talents -  10 point(s)

  • Divine Strength - rank 5/5
  • Divine Intellect - rank 5/5

  • Protection Talents -  10 point(s)

  • Improved Devotion Aura - rank 5/5
  • Toughness - rank 5/5

  • Retribution Talents -  31 point(s)

  • Improved Blessing of Might - rank 5/5
  • Improved Judgement - rank 2/2
  • Improved Seal of the Crusader - rank 1/3
  • Deflection - rank 5/5
  • Conviction - rank 5/5
  • Eye for an Eye - rank 2/2
  • Improved Retribution Aura - rank 2/2
  • Two-Handed Weapon Specialization - rank 3/3
  • Vengeance - rank 5/5
  • Repentance - rank 1/1

  • Thanks for the advise and also i would like some advise on a profession.
    I have herbalism/skinning on my hunter for the money aspect so should i follow the same road for my pally ie. two gathering professions or would Blacksmithing/Mining be more suited so i can make my own armor and weapons?
    Thanks for the help.
    Trefalgar User is Offline
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    08/31/2006 2:26 PM  
    Illumination/Divine Favor is one of those landmark talents if you want to be a Paladin that heals. That requires 21 points in Holy. For leveling your character, that isn't as big of an issue.

    Spiritual Focus is a great skill in Holy just for survival sake. It really helps you get those heals off (on others or yourself) when you are taking a pounding.

    Eye for an Eye - Paladins on the VN boards don't seem impressed with it. 2 points from that put into maxing Improved Seal of Crusader seems like points better spent.

    Improved Devotion Aura -- not worth any points. Look at the math. It adds an insignificant amount of armor for a lot of points spent at any level of the spell.

    If I were going to roll a paladin to level up and go with a Retribution/2H play style, here is what I would do. This is just my opinion though. I was almost always Shield+1Hand weapon on my Paladin, and that is how I have stayed at lvl 60.

    Holy (14 points)
    4/5 Divine Strength
    5/5 Divine Intellect
    5/5 Spiritual Focus

    Protection (0 points)
    None

    Retribution (37 points)
    5/5 Improved Blessing of Might
    5/5 Benediction
    2/2 Improved Judgement
    3/3 Improved Seal of the Crusader
    5/5 Deflection
    5/5 Conviction
    1/1 Seal of Command
    2/2 Improved Retribution Aura
    3/3 Two-Handed Weapon Specialization
    1/1 Sanctity Aura
    5/5 Vengeance

    -Special Agent Trefal, CHU (Counter Horde Unit), Rogue Ops
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    Jureal User is Offline
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    08/31/2006 10:20 PM  
    lol, i hadn't read tref's post yet and was about to post the same build- except i had the 1 point from sanct aura in devine str.

    what are the odds?

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    Torven User is Offline
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    09/01/2006 3:38 AM  
    I keep trying to tell you guys about Tref's superunatural mind control powers..lol
    Trefalgar User is Offline
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    09/01/2006 6:50 AM  
    10% boost to Holy Damage from Sanct Aura > DPS boost to melee weapon from 2% more strength I think.



    This is the talent template you are looking for *waves hand and uses Jedi mind control* :-)

    We picked the same template Jureal because great and humble minds think alike :-)

    -Special Agent Trefal, CHU (Counter Horde Unit), Rogue Ops
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    Garrok User is Offline
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    09/05/2006 12:42 PM  
    (with blank look on face and drool out of corner of mouth)
    I see and obey...
    Obijay User is Offline
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    09/06/2006 12:32 PM  
    Posted By Trefalgar on 08/31/2006 2:26 PM

    Improved Devotion Aura -- not worth any points. Look at the math. It adds an insignificant amount of armor for a lot of points spent at any level of the spell.



    ...D'oh! Ah well, my Pally is a once in a blue moon play sitting in Regrowth. I don't know how you guys do it. I try to play as one and just itch to fight, but then the party dies around me.




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    Vadik User is Offline
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    09/06/2006 1:56 PM  
    I wish toughness and devotion aura would change places. Its bad you have to decide between being a shield pally or taking a skill that is meaningless in the end.
    I've heard that Divine Str doesn't add much since it gets calculated to your base str while Divine Int gets calculated from your total. (Might have heard that here, not sure )

    I second the D.I. and Spiritual Foc, you'll need that for solo.

    I was toying with a 9/11/31 build. DI & SF/ Redoubt, Toughness, and BoK/then the standard 31 in Ret.
    I think that build would offer a good base for expansion when the new tree's come out in the expansion.
    Decent healing, boost to armor, and lots of damage dealing skills.

    But I'm not 60 yet, so don't that this as definite advice, it's just speculation.

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    Trefalgar User is Offline
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    09/06/2006 2:10 PM  
    If you are going high into Retribution, I wouldn't recommend spending any points in Protection. Blessing of Kings is certainly a decent buff, BUT it is usually better to buff with a special purpose blessing -- like Might, Wisdom, Light or Salvation. In raids, you usually only get Kings if there are are 3 or more paladins. The first two hand out Might/Wisdom + Salvation.

    It's just something to think about. Putting 11 points into a tree just for BoK isn't worth it IMO. It's a good buff, but not 11 points worth of good buffing.

    You'd be better of spending more points in Holy for better healing or maybe some more points in Retribution for some extra nifty talents there. All the talents leading up to Blessing of Kings in Protection are more shield-oriented. You'll be swinging a big 2-hander as a Retadin.

    It's kind of the same logic for not spending any points in Retribution for my 1-hand + shield paladin. I'm better off putting extra points into Protection after I got all the Holy talents I wanted. I get a LOT of benefit from Redoubt. I also wanted the Improved Divine Fury spell for extra aggro generation when I neede to off-tank.

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    Garrok User is Offline
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    09/06/2006 2:41 PM  
    OKAY,
    Thanks to all for the response but as always...

    Questions:

    From Tref:
    "If I were going to roll a paladin to level up and go with a Retribution/2H play style, here is what I would do. This is just my opinion though. I was almost always Shield+1Hand weapon on my Paladin, and that is how I have stayed at lvl 60."

    Do you have the sheild for the extra armor and for whatever stats you get with it? I know if you are the main tank it is better to have a shield for the extra armor....or so ive been told.

    But if you are in the roll of an off tank isn't it much better to have the two handed weapon for the dps vs a shield for taking down mobs from the main tank or any adds you might get?

    I'm guessing no points in protection because you won't be tanking that much?

    I appreciate the advise for the placing of talents but which tree do you start placing talents first. Should i go Holy first for the healing role and then the other trees? Or is it a little of both depending on group play?

    I only have questions cause i'm still learning.

    Trefalgar User is Offline
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    09/06/2006 3:52 PM  
    A shield adds a HUGE amount of armor. At level 60, my shield alone has about 2,000 armor. It's almost a 50% increase to my armor to equip the shield (I go from about 4,500 up to about 6,750). There are some good shields with stats, and you can still put a +22 Int enchant on a 1-H weapon.

    When you are off-tanking, no you aren't killing the mob usually. You need to hold its attention while the group takes down other targets and can then get back to yours. The main tank will grab the primary targets. If one gets loose or there are too many for a single tank to handle, that is when an off-tank picks up the slack. This is important when mobs peel off and attack the squishies. So IMO it's more important to have armor than DPS when off-tanking.

    If you are retribution though, you might just have to take more of the punch. You'll need the bigger DPS numbers to help hold aggro when you are off tanking as a Retadin (not having improved righteous fury).

    As far as the order to pick talents? Those questions make my brain hurt :-) But i'd say maybe go up Holy to get Spiritual Focus first (10 points), then go up Retribution next as far as you plan to go??? It's just a thought.

    -Special Agent Trefal, CHU (Counter Horde Unit), Rogue Ops
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    seeker User is Offline
    Swords are fun!
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    09/07/2006 9:55 AM  
    WeaponSwap and StanceSets mods FTW!

    Old but still fully functional, these mods allow you to set up weapon sets and then a hotkey to swap between them.

    I click the v key (rebound it) and I go from my 2h-er to 1H+shield. Yes, this means i'm carrying more than 1 weapon....

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    Galza User is Offline
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    10/11/2006 7:46 PM  
    Just feel like throwing in my two cents..

    My main is a paladin, who mostly went Holy. (I was personally sold when they had Holy Shock as a talent skill) Having a range attack is always nice for pulling those non-undead types or a quick instant heal. Having played EQ style paladins for as long as I have, it drove me crazy not being about to direct damage an enemy that wasn't undead.

    It mostly depends on how you play the game.. comming from my experience, I'd recommend Holy Spec, mostly because Paladins walk a thin line between warrior and priest. Late in the game, you'll probably find youself healing more than tanking.. so if you want to get the most bang for your buck, that would probably be the way to go. Honestly, I haven't done much tanking in groups. DPS really isn't something the paladin class is built for. Being the unmoveable rock, is =)

    As far as soloing is concerned, I did fine. It really doesn't matter too much what you put points to if your worried about building a soloing paladin. Just having the ability to heal while tanking (plus stunning and sheilding) is more than enough to outlast the enemy.

    Anyway, hope this helps..

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    Dhrydan User is Offline
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    11/02/2006 5:14 PM  
    What is the best leveling spec for pallies?

    I've gotten mine to about lvl 16 so far, and I'm either soloing - or playing with the wife and her mother (rogue and mage). I went pally because of their class choices, figuring it was the best option with a couple high dps types. Also, I've gone the 2handed mace option - shield is mentioned...is 1h weapon and shield a better option as I level up?

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    11/02/2006 5:15 PM  
    BTW - Galza - Can you shorted the width on that sig graphic? To, say, 400px or so?

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    wscott81 User is Offline
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    11/04/2006 7:22 AM  
    SEE I AIN"T THAT BAD !

    Jureal User is Offline
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    11/04/2006 10:01 AM  
    lol- your sig would be 800x600 if you could get away with it beer!

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    11/05/2006 9:34 AM  
    no it Wouldn't it would be 1280X1024

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