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Subject: Question about which is better
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Garrok User is Offline
Guild Alumni
Legionnaire


Total Posts: 314
Location: Brandon,Ms

01/26/2007 9:28 AM  
I have a understanding of stamina, strength and agility for a warrior, however when it comes to trinkets I don't quite know which is better.
For instance if given the choice of these two which would you choose and why.....

Imbued Chain: +12 STRENGTH  /  +11 AGILITY  /  +16 STAMINA

Finely Wrought Chain: Improves chance to crit strike by 15
                                  Attack power increased by 28

Thank you for your help.
G
Trefalgar User is Offline
Pie Paragon
Council Member
Elder


Total Posts: 4160
Location: Atlanta, GA

01/26/2007 11:50 AM  
Pie is better than Brownies

-Special Agent Trefal, CHU (Counter Horde Unit), Rogue Ops
-Lord Marshall of Forum Nonsense
Trefalgar User is Offline
Pie Paragon
Council Member
Elder


Total Posts: 4160
Location: Atlanta, GA

01/26/2007 12:00 PM  
You have to convert the apples and oranges to a common fruit :-)

I think the Warrior mechanics are the same as Rogue. I know Rogue stat mechanics. It goes something like this:

1 Strength = 1 Attack Power (for warriors has side benefits such as blocking)
1 Agility = 1 Attack Power (for Rogues has side benefits of crit rate, dodge, parry, etc.)

Imbued Chain = +12 Str and +11 Agi = 12+11 = +23 Attack Power plus a very small +crit for the Agi
Finely Wrought Chain = +28 Attack Power plus +15 crit rating

Imbued Chain has +16 Stamina
Finely Wrought Chain has none.

Summary:

Imbued Chain is a better warrior tanking trinket.  It will give you more hit points and better blocking while adding some DPS.

Finely Wrought Chain is a better warrior DPS trinket.  It adds more attack power and critical chances but adds no hit points or defenseive bonuses.

They are different, but in total about the same value level. It depends on what gear you want to upgrade. I personally collect 2 types of gear for my priest -- a healing set and a dps set. For my rogue I only have to maintain DPS and Resis sets.


-Special Agent Trefal, CHU (Counter Horde Unit), Rogue Ops
-Lord Marshall of Forum Nonsense
drake444 User is Offline
Guild Initiate
Knight


Total Posts: 122
Location: Montreal

03/06/2007 4:02 PM  
i agree pie is gud ... YUM!

-Saped (combat rogue) lv 60 --Banned---
seeker User is Offline
Swords are fun!
Council Member
Elder


Total Posts: 3245
Location: Indy, no NV, no Indy, no NV....

03/08/2007 8:29 AM  
http://www.wowwiki.com/Attributes

ripped from the above site:

Strength
Increases your attack power with melee weapons.
Increases the amount of damage you can block with a shield.
Warriors, Shamans, Druids and Paladins gain 2 melee attack power per point of strength. Rogues, Hunters, Mages, Priests and Warlocks gain 1 melee AP per point of strength.

Strength does not affect critical hit chances at all. Strength does not improve your chance to block, but rather the amount of damage blocked when you succeed. This amount is determined by strength and by the block value of your shield.

Agility
Increases your attack power with ranged weapons (not including Wands).
Increases your armor by 2 per point.
Increases your chance to score a critical hit with a weapon.
Increases your chance to dodge attacks.
Rogues and (As of patch 2.0.3) Druids gain a stronger bonus to dodge from agility than other classes.
Hunters gain less bonus to dodge from agility than other classes
A useful formula for calculating the contribution of agility is AEP - Agility Equivalence Points.
Warriors, Hunters and Rogues gain 1 ranged attack power for each point of agility. (was 2; changed to 1 in patch 2.0.1)

Hunters, Rogues and Druids in Cat Form gain 1 melee attack power per point of agility.

See Also: Formulas:Critical hit chance, Stat Comparison:STR vs AGI

Sabre (70 warrior)
Sceptre (70 warlock)
Thornkiss (70 priest)
Chibi (62 rogue)
and a slew of others, 9 - 53
seeker User is Offline
Swords are fun!
Council Member
Elder


Total Posts: 3245
Location: Indy, no NV, no Indy, no NV....

03/08/2007 8:33 AM  
Correcting Tref because you're a warrior

1 Strength = 2 Attack Power (for warriors has side benefits such as blocking)
1 Agility = 1 Attack Power (for Rogues has side benefits of crit rate, dodge, parry, etc.)

Imbued Chain = +12 Str and +11 Agi = 24+11 = +35 Attack Power plus a very small +crit for the Agi
Finely Wrought Chain = +28 Attack Power plus +15 crit rating

Imbued Chain has +16 Stamina
Finely Wrought Chain has none.

Summary:

Imbued Chain is a better warrior trinket. It will give you more hit points, more attack power, and better blocking, sacrificing only a bit of crit chance.

Sabre (70 warrior)
Sceptre (70 warlock)
Thornkiss (70 priest)
Chibi (62 rogue)
and a slew of others, 9 - 53
Karosa User is Offline
Guild Alumni
Legionnaire


Total Posts: 219
Location: Louisville, KY

04/25/2007 9:38 AM  
Sabre, I coulda sworn that warriors didn't get AP from agility, but that's just me, otherwise we'd consistently destroy other melee classes on damage. Read the previous statement by you...only Druids, Rogues and hunters get 1 AP from agi...so the trinkets give 24 AP/11 agi/160 health v 28 ap/15 crit rating; respectively. I'd be willing to give up 4 AP and some crit rating to get another 160 health, but that's just my take on it. If you have both trinkets, compare the two on you and see which your stats work better with. If you can lose x crit and x ap to gave y dodge, armor, health and such, do so. If you'd rather keep 4 extra AP and some crit, do it.

When in doubt...hit something as hard as possible.

Shut up and Reboot.
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