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The Resurrection Guild uses forums to coordinate our in-game activities and raids, and to build a sense of community that extends beyond grinding for experience and coin together. Communication about SLACK events can be found on the SLACK Forums Page.
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Resurrection Guild Forums
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Oryx  AFK Guild Member


 Total Posts: 496 Location: Denver
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| 08/19/2007 4:45 PM |
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**Some notes on Tree Healing with other Trees - Forest Healing LAWLZ** Druid HoTS stack. This means you can keep someone alive just by keeping rejuv, lifebloom and swiftmending them as needed. I enjoy healing with another tree druid because possibilities of bouncing off each others heals can get pretty mind boggling. Stacking your lifeblooms, rejuvs and one tree keeping regrowth up on the MT leads to TONS of healing, plus you can swiftmend each other's HoTS. Regrowth - One tree should keep it on the MT/OT. Only cast if it is really needed. Rejuvenation - Keep this on your MT constantly to allow swiftmends to be taken as needed. Lifebloom - one druid should keep 3 stacks on the MT, the other keeping 1-2 on him as well. Toss 3 if the tank takes more damage. Refresh Lifebloom at 1.3 seconds before it finishes. If you have no way of tracking your HoTs - Chronometer is lovely. |
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Oryx 70 rogue ~ Enshalaa 70 Priest ~ Khaarma 33 Druid
The AFK Queen. |
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Oryx  AFK Guild Member


 Total Posts: 496 Location: Denver
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| 08/19/2007 6:40 PM |
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**Priest Healing Talents**
I don't have extensive experience as shadow, so I won't even talk about the shadow tree. I am going to be showing how some of the talents in the disc and holy trees are pretty useless, as well as what talents you should plan out in order to maximize your healing. I will also include builds for certain play styles.
Discipline: This tree is basically for support, dps, mana cost reduction, and defense. Thsi si the tree that Blizzard didn't know what to do, so they just tossed a bunch of stuff into it. After the priest revisions, it became more focused on dps towards the bottom of the tree, and more support/self buffing in the top tiers.
Unbreakable Will - Putting 5 points into this is good for PvP. It's bad for PvE. If you resist a bosses fear/stun, and you are the only one that did resist - you're going to get squashed. As I've said before - a dead priest can't heal.
Silent Resolve - Putting 3-5 points into this is ideal for filler. Imp. Fortitude - If you don't have Imp Fort while raiding, be sure to tell the other healers. Martyrdom - Barely ever procs, and when it does, you usually die right after it procs. More of a PvP talent. Imp. PW:S - This talent gives your Power Word : Shield a measly 300 extra damage absorption. don't waste your points in it if you are intending to be an effective healer.
Meditation - Probably the most important talent in the discipline tree. Allows 15% of your spirit regen to work while you are casting. Inner Focus - Mana free casts, with increased crit chance on a 3 minute cool down anyone? Absolution - Absolution is good if you plan on doing a lot of dispelling for PvP.
Divine Spirit and Improved Divine Spirit - It only takes one priest in the raid for this to shine. A great buff. Improved Inner Fire - Pretty useless for PvE, ok for PvP. I believe it gives you 500 extra armor. Mental Strength - One of the most overrated talents that a healing priest could pick up. Mental strength is worth about 2-4 extra casts. I used to be a mental strength junky while leveling to 60. I know that having a big mana pool seems to be a good thing to have, and for certain situations (short, intense fights) it is good. But with research and trying out different things in game, I learned that 5 points into increasing your maximum mana by 10% really isn't worth it for healing. No regen with mental strength will just mean you go oom 10% less quickly. Congratulations.
To quote Robble on the priest forums (which is referenced in my sig and not directly aimed at anyone, but I hope it makes people think about their builds and talents a little bit more critically.): "Mental Strength is not worth the 5 points unless you're
going deeper than that in Discipline. Stop pretending your 13k mana
pool makes you a good healer."
Putting points into anything under Divine Spirit and attempting to heal is pretty absurd. If you are wanting to be a holy dps priest, then by all means, go 40+ Disc and get dps gear and dps your heart out. But don't put points into talents you never use while healing.
Holy: The bread and butter for healing.
Improved Renew - If you don't put points into this, you will be getting a lot of error messages with another priest in the group that has it. "A more powerful spell is already active." Healing Focus - Sometimes I honestly don't think this works. I seem to get spell push back the same amount as I would even without taking this talent, but I guess I will trust in Blizzard. Holy Specialization - Definitely take this if you are going to dps, but I take it for the increased crit for my healing spells as well and as filler.
Spell warding - Great for pvp, but really isn't useful for PvE because you will usually get 1-2 shotted by any and everything anyways. Divine Fury - Decreases cast times for a bunch of stuff. Take it.
Blessed Recovery - This talent is worthless. It heals you for about 100 points of damage every couple of seconds, which if you are taking damage still - isn't going to save you. This won't proc if you have a martyrdom proc up, and vice versa.
Inspiration: This is a waste of points unless you max it out. Great for main tank healing, it increases their armor by 25% at max rank when you have a heal crit them. That is awesome. Holy Nova - Fun, but mana extensive. It has it's uses.
Imp. Healing - Decreasing the mana cost of your heals is a good thing. Searing Light - Again, if you are going to be dpsing, this is great.
But if you are only focusing on healing, don't waste your time. This goes well for a healing/farming/leveling build when you don't want to have to respecc to be able to do some damage. Holy Reach - This talent is good for pvp when your group is really spread out, and increases the range of your offensive spells as well. Has it's uses for pve as well.
Spirit of Redemption - That 5% extra spirit is nice. Spiritual Guidance: This works well if you have Divine spirit, and Spiritual healing. Healing Prayers - I would take this talent from lvl 60 - 69 leveling. Prayer of Healing is a main stay in the lower level BC instances.
Surge of Light - Good for Dps/smite/farming builds. Spiritual Healing - Don't put any points into this unless you are going to max it out.
Lolwell (Lightwell) - Wasting a point on a HoT that only has 5 charges and breaks on damage would be silly. Don't waste your time. Great for arenas though! I would rather put a filler point into Healing Prayers then this for non-pvp healing. Holy Concentration - I can't explain how awesome this talent is. Free casts are great. Sometimes it procs at the wrong time, but hey, ya win some ya lose some. Blessed Resilience - This spell is awesome for a pvp/arena healing priest. It probably won't save you if you are hit in pve.
Empowered Healing - Even putting just a couple points into this can make a difference. It increases the amount your heals receive from your bonus healing from items. At max rank, your greater heal will gain 100% of your bonus healing, which means you can down rank it easily. Circle of Healing - This talent is the top tier holy talent. A lot of people dislike it, but I have found it has it's uses. Being able to top off both of your groups in Khara can come in handy.
Talent Builds
Enshalaa's Build This is a Circle of Mending Holy build with emphasis on regen, clearcasting procs, increased healing, and mana conservation.
Farming Healing Hybrid 1 Mana regen and conservation, increased healing, improved divine spirit and free smites, oh my.
PvP Survival Maximum survivability while maintaining healing.
Lolsmite Some healing, but more offensive - free smites, increased damage, Imp. DS. This was my leveling build, and the build I main healed pre-70 instances with as well.
Disc DPS This is a raw Holy DPS build with minimal healing talents.
PvP Healer Big heals, survivability and minimum mana reduction/aggro reduction. This is for someone who does nothing BUT PvP.
I know there are tons of viable builds and different ways of applying your talent points, but I have included builds that are pretty common. These builds maximize what they are for: Healing, DPS, survival or a little of all three.
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Oryx 70 rogue ~ Enshalaa 70 Priest ~ Khaarma 33 Druid
The AFK Queen. |
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Oryx  AFK Guild Member


 Total Posts: 496 Location: Denver
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| 08/19/2007 7:01 PM |
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**Mods for Healers**
Most of the mods I use are ace2, and don't cause a lot of interface lag or latency. You'll have to search for them on google or any of the interface sites until I am not too lazy to track them all down or compile them and add them to wowinterface.com as a compilation.
Chronometer - This mod adds a little pane that shows any and all hots/debuffs or buffs that you cast on someone else, enemy and friendly alike. It shows them as bars that count down and vanish when the hot/debuff is done.
Visual Heal or VisualHeal - This is a mod that shows 2 bars, one for heals incoming on you, and one for heals incoming on your target. It shows while you are casting, and updates as your target is healed/takes damage. It shows an additional "bar" of health that your heal is going to heal, and colors according to how much over heal that heal will do to your target. (Red = overheal, Orange = some overheal, Yellow = minimal overheal, green = no overheal)
Omen - Threat meter. Keeps you from killing yourself.
Xperl Unit Frames - Has cast bars for your party, can show deficit health instead of maximum health. Also shows the damage that your party members are taking in their character portraits, and if they have aggro.
Perfect Raid or Perfect Raid - This is a simplified raid pullout that shows all people in your raid as green health bars. You can change if you want mana/rage/energy bars to show, how large the frame is, the groups and layout you want/colors etc. The bars show what Hots, debuffs and if that person has aggro as abbreviations on and next to the bars. The bars also highlight a certain color when the player is debuffed. The debuffs shown are only active for what YOU can actually dispel. It also shows if there are people that need rebuffs of a buff you can cast.
FuBar RegenFu - You do not have to have fubar for this to work. Calculates how much time you spend in the FSR, how much spirit you require based on that percentage to regen 1 mp5, and shows a small FSR countdown bar.
Deadly Boss Mods - A blaring red AGGRO from Moroes! in your screen can really get your attention.
** So I un-lazied myself and put a compilation together of mods that I use on a regular basis. I would suggest probably not using eePanels, Prat and OmniCC (which I included) due to them causing interface lag and taking up a lot of memory. Link: Oombot Compilation
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Oryx 70 rogue ~ Enshalaa 70 Priest ~ Khaarma 33 Druid
The AFK Queen. |
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Oryx  AFK Guild Member


 Total Posts: 496 Location: Denver
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| 08/20/2007 6:58 PM |
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| Note to self: Remind me to add some info on downranking. >.< |
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Oryx 70 rogue ~ Enshalaa 70 Priest ~ Khaarma 33 Druid
The AFK Queen. |
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Oryx  AFK Guild Member


 Total Posts: 496 Location: Denver
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| 08/21/2007 2:14 PM |
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A quote off the druid forums I found rather interesting: "Until you hit 60 all you need for a healing set is int, but after 60 this becomes one of the least valuable stats. Why? Because the only time that your int value matters is when your mana bar is full. The focus shifts to other stats, which increase the efficiency of your mana and the rate at which you gain mana while in combat, because while one person may come into a fight with 7000 mana, if they have low spirit and mp/5 they'll run out of mana quickly compared to somebody who has 4000 mana, decent spirit, some mp/5 and some +healing." -Rahlar, Druid Forums
Broken down into layman terms - he's saying what I've been saying for a while - just because you have a ton of mana, doesn't mean you aren't going to go oom faster then someone with less mana. If you don't have the regen, +healing, and mp5 to help increase your endurance in longer fights, you'll go oom just as if you had a smaller mana pool.
Really wish people would read this thread. Maybe it would help with the understanding of my signature.
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Oryx 70 rogue ~ Enshalaa 70 Priest ~ Khaarma 33 Druid
The AFK Queen. |
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Jureal  Guild Alumni

 Total Posts: 2916 Location: Little Rock, Arkansas
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| 08/23/2007 10:10 PM |
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| All better! (and it worked like it was supposed to!! it didn't lock me out of the thread and mangle all of the data!) |
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Web Forum Nonsense Raiding Team - Council Member On Vacation - Pie Eater |
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Oryx  AFK Guild Member


 Total Posts: 496 Location: Denver
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| 08/24/2007 10:31 AM |
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| Ty hun, you r0xx0rz! |
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Oryx 70 rogue ~ Enshalaa 70 Priest ~ Khaarma 33 Druid
The AFK Queen. |
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Oryx  AFK Guild Member


 Total Posts: 496 Location: Denver
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| 08/25/2007 3:34 AM |
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**Making Your Healers (For yourself and other healers as well) Life Easier** Some of this is common sense, I know. Bandage when you can, if you haven't lost a ton of health. If you are a squishy, you should try not to pull massive aggro or you will get squashed. Usually when a squishy AND the tank are taking big amounts of damage is when a healer really has to break out the big guns, dump a lot of mana and quite possibly pull a few chunks of hair out. =P Always pay attention to your tank. If they haven't smacked it yet - you shouldn't smack it yet either. =P You silly squishies you. =) First aid is priceless. It's good to toss a bandage on yourself instead of wasting your mana to heal yourself. Continuing with my discussion on mp5 and regen: With a high amount of mp5, you won't have to "pause" to let your spirit regen to tick - and trust me, no one will die if your heals are still naturally going off. Your regen will happen passively while casting. With other healers there you WILL be able to take some regen pauses, otherwise your heals will be wasted when their heals go off at the same time as yours. Instances are here to be learned and completed, not to make healers spam endlessly on every pull without pause like some neurotic robot - that would just lead to annoyance and burnout. =( Healers are usually the fastest players to burnout, because of high demand and stress of the raid environment. If you didn't know it - you can buy healing and mana pots off the vendors in the PvP room in SW. They each cost 2 tokens (Eots, Av, Ab, WSG) and give back the same amounts as a super healing/mana potion. A cheap alternative to buying or making your pots! =) Fel Mana Potions and Golden Fish Sticks: If you aren't addicted to these yet then you should be! =P |
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Oryx 70 rogue ~ Enshalaa 70 Priest ~ Khaarma 33 Druid
The AFK Queen. |
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Oryx  AFK Guild Member


 Total Posts: 496 Location: Denver
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| 11/01/2007 6:53 PM |
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A nice FAQ/Tip read from one of Nihilum's healers ( I believe they are a paladin). http://nihilum.wazap.com/en/article/9,nessajs_healing_tips/ This article is more like a bunch of 'personal ramblings' towards healers in general, it won't focus on talent specialization, deep analysis of skills and abilities, but more present a way to step out of the common healers shadow. If you're looking for a FAQ on your priest, paladin, etc., then return to the selection page. (Not all FAQ's are online, be sure to check back every week for new Nihilum made articles) I've seen a lot of healers, and most of the time, I don't understand what they're doing. It's like they haven't learned anything at all - they wait for people to take damage before they act. Instead, I'll present a few tips on how to turn that around, and anticipate NPC behavior, all you need is... Knowledge, defined as "facts, information, and skills acquired by a person through experience or education". A great 'trick' to being good at essentially everything, but for now, we'll settle for just being good at World of Warcraft. First, take that definition, and apply it to the game. You're a healer, your job is to keep people alive, and the best way to do that is using the knowledge you have. First time you encounter a trash mob or boss, you won't know its abilities - but pay attention, because in the future, the information gathered in every encounter will essentially make you the best healer you can be. If you know what a NPC does, when it does it, and how hard it hits when that happens, you'll be able to anticipate damage on your healing target. We don't want any surprises as healers! Here's three easy steps... Step 1 Down ranking: The first thing you need to do is, find out which down ranked spells are most beneficial for you. For example, I play a Paladin, and Holy Light rank 4 heals for just as much as a Flash of Light. It's a little slower, but since I have Tier 6 armor, I get a lot of bonuses to Holy Light, not to mention Holy Light draws more benefits from the Holy Tree talents than Flash of Light does. Therefore, HL4 is a great tool to use in some situations. There's even a great libram from Serpentshine Cavern, which cuts some of the mana needed to cast HL, making it more mana efficient than FoL! I recommend that you read our FAQ's, made by Nihilum raiding members, to fully utilize the potential of your healing talents and alike, there's loads of help to get. Like I wrote above, the point here is not to just learn your class skills and abilities, but to learn how to be a better healer, in terms of knowing the game, which is a much bigger help than being the best number cruncher about your class abilities. Switching back on topic to down ranking, you need to find out what items you can apply, such as the libram I mentioned above for Paladins, to make down ranking more beneficial. That is one of the first steps to being a efficient healer. Mana potions: With the nerf to Mana Potion costs, there's really not any excuse not to bring a bag full of these to a raid. At average, in the beginning of TBC, I used about 30 of the best mana potions available for an evening of raiding. Now, with better gear, and with great help from the +300 mana metagem, I don't use that many, but the worse gear you have, the more mana pots you should be using. Mana pots is really your helping hand in reaching your potential, regardless of gear. When using Mana Potions, there's a few pointers you should be following. First of all, if it's a very mana heavy fight, you need to chug down one at every cooldown. As a healer, chugging a mana potion will almost always be priority over, for example, a protection potion, since you can always heal your self up. However 'almost always' means that sometimes it can be better to use a protection potion on some encounters, it mostly depends on the damage you take versus your total healthpoints. Do you have time to heal your self, for example, also how much mana you have. It's better to chug a mana potion and heal yourself once, then having lots of mana left over to heal others, than using a protection potion that's gone in 1 hit. If you're free to decide, then wait until you're down to where a mana potion would fill you up, then chug it. Canceling heals: You should always try to cancel your heals, if the situation is safe enough for it, and your target has full healthpoints, PLUS you see others closing in on a heal on the same exact time - then step out, cancel it. Don't use scripts for that, they're not dependable, some things are better to do manually. There's more to canceling heals than just stepping out though, and it really depends on who you're healing, and what NPC he's taking damage from. Don't cancel heals on a NPC that has a extremely high and random damage output, play it safe. It's a much more tricky thing than it sounds, and canceling a heal at the wrong time could mean wipe mania, so be sure you're 100% confident that canceling it is the right thing. Usually, when healing warriors, canceling heals isn't a problem, given that you're not solo. Healing Bar Canceling heals is a great way to conserve mana, because thats really what it's all about - the better you conserve it, while obviously doing you job to a A+, is and will always be a major factor. If you run out at a crucial time, odds are you'll be to blame for wiping the raid. This is the first thing you need to learn on your path to fully utilize your healer potential. If you're wondering what add-on thats used with the healing bar picture above, it's Quartz, a add-on you definitely should use. Step 2 Who are you healing: Who are you healing? A warrior, is he the main tank, or are you healing a offtank, DPS, or just randomly people that take damage throughout the raid. You need to know your healing target, there's no point in throwing small heals at a cloth wearer, taking heavy physical damage. Plus, if you know what type of situation you'll be in for, you will feel more comfortable, and thus play better. It's always best if people have designated jobs, meaning "Healer A" always heals "Target A". That way people get more comfortable with what they're doing, learning how to deal with the situation at hand, to perfection. Practice makes perfect. You can of course tell, that if you're healing the main tank, he'd 99% of the time be the one taking most of the damage: Usually, there's more than 1 healer on the main tank, making life a little easier, but if everyone heals at the same second, most of it would just be overhealing; Here's one of the situations where I personally like using add-ons, I put up a bunch of focus targets to check when the other healers are healing, so that I don't throw my heal on top of theirs. Keep in mind, just as I mentioned with down ranking, don't EVER take a chance, do it safe, rather overheal than not heal and wipe the raid. But there's a difference in spamming heals and healing smart. Spamming is playing the lottery, sure you might be able to keep it up, but your heals will most of the time be useless, and way less efficient than if you healed smart. If you can see when your co-healers are healing, then make sure you're not healing synchronized, if you're in a loop, then pause for 1 second, and fire it up again, depending on the situation, and what rank heal your co-healers are using. Knowing the gear: Step 1 was knowing who you were healing, if it's the main tank, that means plate, which, as everyone knows, takes less physical damage, but don't have any protection from magical damage, except spell reflect. Healing DPS means the rest - mail, leather, and the most puny of all, cloth, which take a crap load of damage from physical attacks. But most bosses only do Area of Effect damage on bystanders, and often time it's enough to focus on the main tanks for a few seconds, instead of healing the DPS instantly, so they won't need that much attention depending on your class; if you're a shaman, you should always be healing the DPS, since Chain Heal is the best tool for that. Knowing the gear will give you a sense of feeling for the damage your target will take. Communication is the key: You should talk to whoever you're healing to, setup some rules, such as when should he pot if needed, if it's a NPC that needs to be kited around or just moved a little, then remember to talk about it so you know where to stand in line of sight, it is just as much your responsibility to keep in LOS, than your healing target - in fact, it's more your job than his, by far. If you're using Ventrilo, or some other form of online voice communication, then never be afraid to speak up. Talk! Being quiet is just as much as issue as talking too much. You're playing a Massive Multiplayer Online game, not a single player game. Talking and socializing, at least just a little, should be a part of that. Step 3 You need to know your enemy, it being a boss, or simply a trash mob. Abilities: First thing you need to remember is what skills the NPC has. There's always the melee damage, which you need to be on top off, but this will happen 24/7, and thus "just be" - something that needs to be taken care of, it should be the least of your problems. The problem is random skills and abilities, for example such as Gruul's hateful strike (yes, it's on the OT, just giving a example of a ability that hurts), it's the same with basically every boss NPC, they all have some form of random ability that they'll use. Some can be timed, so it's good to have a clock running somewhere on your interface. If you know that precisely 1 minute after initial aggro, your tank will get hit by a 9000 damage magical ability, then start firing up your biggest heal at 00:59 - who knows, it might crit, together with a melee crit, or one of the random abilities being applied a second after. Most abilities come with animations, so even though you're supposed to be closely watching those healthpoints, throwing a glance or two on the NPC once in a while is a good thing. For example if a NPC is doing some form of spin, you would know exactly whats it's going to do, and then how to act accordingly, sometimes Skill A means Skill B from a NPC, meaning you're totally on top of the situation. Damage: Learn the normal attack, usually just a regular physical attack, find out how much it hurts for, so you know how much healing to apply. It all varies depending on NPC, but also the gear your target is wearing - remember to inspect him! Keep checks on all the special abilities, learn how much damage they do, and if they're linked to other skills, sometimes you would be able to ease through a encounter, using a down ranked healing spell, only to use your big heals at a special ability, while in other encounters you'd need to do the big heals all the time. Most of the time, these would be linked to the special abilities. Debuffs, a major issue, you need to know what they do, and how they effect the damage taken on your target. Memorize: It might feel a little overwhelming to learn it all, but either way, you will be going through it once - the first time you go through a heroic instance, the first time you do Karazhan, then don't just do it while slacking - memorize the events, pay attention. If you pay attention a couple of times, then it'll all get much easier, and you would be able to go through it with ease, even slacking and surfing a little on the side maybe. Why? Because you know what will happen, and when it will happen, that way you don't need to be glued to the screen all the time, you know what's going on, and when it's going to happen. Memorize my friend, memorize. If you are reading this you agree Nessaj owns you The whole thing is about CONFIDENCE. If you can anticipate the damage your healing target will be taking, you'll be able to act accordingly, and with greater success comes confidence. The better you get, the more you learn, the easier it all will be. In the end, you'll be able to heal efficiently with ease. You can argue that everyone should know these 3 steps, except for the down ranking part, which depending on your healing class, can be discussed, but the point is, that no matter what, if you're doing some instance, and you're healing, then just remember what is going on, and keep it in mind for the next time. I see loads of people just healing, without thinking about it, and people die all over. You should NEVER wait for what will happen, you should KNOW what will happen, anticipate the situation at hand, and act accordingly. You might do a couple of mistakes the first few times, but eventually you should master it. Just pay attention, and in the end it'll all be hard printed on your spine. Good luck. |
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Oryx 70 rogue ~ Enshalaa 70 Priest ~ Khaarma 33 Druid
The AFK Queen. |
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Oryx  AFK Guild Member


 Total Posts: 496 Location: Denver
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| 11/01/2007 7:02 PM |
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And here is an arena write up for priests. =) http://nihilum.wazap.com/en/article/13,priest__arena_my_way/ |
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Oryx 70 rogue ~ Enshalaa 70 Priest ~ Khaarma 33 Druid
The AFK Queen. |
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Oryx  AFK Guild Member


 Total Posts: 496 Location: Denver
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| 12/04/2007 1:53 PM |
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Talent and Spell Updates for Priests: Shield damage absorption now scales with bonus healing. This allows Improved PW:S and reflective shield talents to be more valid. Circle of Healing now scales with bonus healing based on 1300 healing. If you have 1300+ you receive more healing, if you have -1300 bonus healing CoH receives less. PoM is no longer overwritten when you attempt to recast it on your target before the duration is complete. Meditation and Intensity now allow 30% of your mana regen from spirit to continue while casting. Was 15%. |
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Oryx 70 rogue ~ Enshalaa 70 Priest ~ Khaarma 33 Druid
The AFK Queen. |
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Trefalgar  Pie Paragon Council Member


 Total Posts: 4158 Location: Atlanta, GA
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| 12/05/2007 9:52 AM |
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| Change to Meditation was a BIG boost for raid healing priest IMO. It was much needed to bring them back in line with Paladin mana efficiency. |
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-Special Agent Trefal, CHU (Counter Horde Unit), Rogue Ops -Lord Marshall of Forum Nonsense |
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Oryx  AFK Guild Member


 Total Posts: 496 Location: Denver
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| 12/06/2007 1:04 PM |
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I <3 the meditation change. Was also a big help for the dr00ds too. |
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Oryx 70 rogue ~ Enshalaa 70 Priest ~ Khaarma 33 Druid
The AFK Queen. |
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Oryx  AFK Guild Member


 Total Posts: 496 Location: Denver
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| 01/24/2008 7:00 PM |
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I have been doing some testing with new trinkets and a meta gem on my druid. I found that healing on a tree druid can be very, very difficult if your bonus heal is under 1000. Once you break 1200 bonus heal it becomes very easy. Druid Addons: Lifebloomer - This is a little frame that allows you to use mouse clicks/bindings to cast on the lifebloomer frame only, therefore not inhibiting normal mouse functions on other frames, or interfering with clique bindings. It has a global cool down timer built in, and allows you to set targets, and add targets as needed. It works just like clique by using key combination/mouse combinations to cast your desired spell. The only downfall is that you cannot change the frame layout itself, like having 2 columns of 5 targets etc. Only uses one column of all your targets, so if you have 10 targets the frame goes up the length of your screen. It tracks the times on Lifebloom, regrowth and rejuv, and the lifebloom timer ticks down to exactly when you need to refresh lifebloom to keep it rolling. Trinkets, a Meta, and a Gown: Being a Proc Dr00d. I have been researching procs on my tree druid, and have experimented with different combinations of items, trinkets, enchants etc. Druids can rely on procs more then any other healing class because we have the ability to set procs off more due to the nature of our casts. Instant casts spells have a higher rate of causing procs to occur. Darkmoon Card: Blue Dragon - This trinket has a 2% chance to allow 100% of your mana regeneration to continue while casting for 15 seconds. It procs a moderate amount with instant casts, but is more random then Bangle of Endless Blessings. Bangle of Endless Blessings - Allows 15% of your mana regen to continue while casting for 15 seconds. Procs a lot more then Blue Dragon, and is pretty predictable - has a proc rate of 1 proc per minute. This trinket also has an activation of +130 spirit for 20 seconds. It is useful to activate the bangle when you innervate yourself to increase the amount of mana returned. Masquerade Gown - This chest piece is my best friend. Increases your spirit by 145 for 15 seconds. For a tree druid, this amounts to 36 more healing received for your group for 15 seconds, and a big boost to your regen if you can take the risk of stopping your casts and allowing your mana to regen for that 15 seconds. Masquerade Gown Procc + Innervate + Bangle = a full mana bar in 10 seconds. Woot! Insightful Earthstorm Diamond Meta Gem - This meta gives 12 intellect and allows your spell casts to return 300 mana to you. It requires 2 yellow, 2 blue and 2 red gems to activate. Using 1 purple, 1 orange, and 1 green gem will give you all three gem requirements. This gem can really help out with mana regen. Spellsurge Enchant - Spellsurge is an enchant that allows your spells to cause your group members to receive 100 mana over 10 seconds. The proc rate is 15%, and it does proc often for a druid, but has some downsides that make any other enchant more attractive. It equals out to be 10mp5 every 2 seconds for 10 seconds, and the range on it is not large enough to allow the proc to hit all of your group members if they are spread out further then 30 yards. Druids spend a huge amount of time inside the Five Second Rule, myself spending 86% of my time in boss fights casting. This is mainly due to rolling lifebloom on a tank. LB only has a 7 second duration, which allows you 2 seconds of Out Of Five Second Rule (OOFSR) mana regen, but the good majority of the time you will be casting a heal on someone else or stacking another LB on the offtank, so regen time really does not happen as often as with a priest. The blessing of being a druid is our heals are so potent and cost so little mana that you can cast 86% of the time, pot, innervate, pot again, and continue on for a long period of time. Druids need a good combination of bonus healing, spirit, intellect, and mp5 to really shine. Another challenge with playing a tree druid is getting other healers in your group to really trust your HoTs and not over heal the raid group. Druids are usually assigned as raid healers, healing anyone that takes random or aoe damage. If someone is at 50% health, one lifebloom is usually enough to top them off within 7 seconds, costing minimal mana to the druid. |
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Oryx 70 rogue ~ Enshalaa 70 Priest ~ Khaarma 33 Druid
The AFK Queen. |
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Trefalgar  Pie Paragon Council Member


 Total Posts: 4158 Location: Atlanta, GA
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| 01/25/2008 8:29 AM |
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Darkmoon Card: Blue Dragon never really sounded that good to me. Does it seem to help? Reading the tooltip on it, it basically says that 1 out of every 50 casts will cause you to go into regen mode. Mana regen is in 2-second ticks. That gives you 7 ticks of regen. Even if you are up to 200 mana / tick, that will give you 1400 mana. Sure, 1400 mana is nice. I can't complain about that number, but the proc rate sounds WAAAAAY too low. |
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-Special Agent Trefal, CHU (Counter Horde Unit), Rogue Ops -Lord Marshall of Forum Nonsense |
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Oryx  AFK Guild Member


 Total Posts: 496 Location: Denver
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| 01/25/2008 4:14 PM |
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| It helps a lot with long fights, not very reliable for short, spam casting fights. I use it for Curator mainly. It procs a good deal for druids, but I think it would be far less for priests. The main reason it is good for me is because it often procs when my gown proc is up too, so my regen gets kicked up to almost 500. |
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Oryx 70 rogue ~ Enshalaa 70 Priest ~ Khaarma 33 Druid
The AFK Queen. |
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Oryx  AFK Guild Member


 Total Posts: 496 Location: Denver
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| 01/25/2008 4:29 PM |
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| And on the subject of cake....did you know a red velvet cake is just a red chocolate cake? I didn't know that. I got a wrinkle on my brain today. |
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Oryx 70 rogue ~ Enshalaa 70 Priest ~ Khaarma 33 Druid
The AFK Queen. |
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Oryx  AFK Guild Member


 Total Posts: 496 Location: Denver
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| 01/28/2008 5:53 PM |
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http://elitistjerks.com/f31/t17086-priest_holy_raiding_compendium/p2/ Mmmmm priesty goodness and http://elitistjerks.com/f31/t10659-spellsurge/ Some info on the spellsurge enchant. |
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Oryx 70 rogue ~ Enshalaa 70 Priest ~ Khaarma 33 Druid
The AFK Queen. |
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Oryx  AFK Guild Member


 Total Posts: 496 Location: Denver
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| 02/15/2008 6:11 PM |
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Spirit Changes for 2.4 I just hopped onto the PTR today to check out the new spirit changes and the new area. The new island off the coast of the BE starting area is going to be mobbed when the patch drops - lots of quests and dailies. Spirit Change: Spirit now increases regen as your intellect increases. Here are the stats Live and On PTR for my priest and my druid... Enshalaa - Live Spirit:326 Int: 445 Regen (Spirit): 338 Mp5: 185 Enshalaa - PTR Spirit: 326 Int: 445 Regen (Spirit): 424 Mp5: 215 I'm very happy about this because I can now give up some mp5 for more spirit and bonus heal. Woot! Io - Live Spirit: 431 Int: 424 Regen (Spirit): 323 Mp5: 132 And drum roll please (This is a beautiful thing) Io - PTR Spirit: 431 Int: 424 Regen (Spirit): 507 Mp5: 180 Rawr! I think I am very happy with this change, it really helped me reach my goals of 400 regen/200 mp5 on my priest so now I can focus on re-socketing/re-itemizing for more bonus healing. Int, Spirit, Mp5 Itemization: I did some item swapping out with both of my characters and found that an item with raw intellect and spirit on it gave anywhere between 10 - 30 more regen then an item with just intellect and mp5 - which usually was the case for Spirit regen but not for mp5 regen. Now the loss to mp5 regen is minimal when swapping between spirit and mp5 gear. I'd say items with a nice balance of spirit, int and some, even minimal mp5 or sockets will be far superior to an item with a large amount of mp5 but no spirit or little intellect. I'd say if you have the choice between an item with a large chunk of Spirit and Intellect or one with a large chunk of mp5 but little to no stats otherwise - take the spirit heavy one. =) Tier 4 is starting to look better and better. Re-socketing your gear: All of the epic heroic gems are now BoP and no longer Unique Equipped, so I would say resocketing to increase your spirit will be much easier. The Sunwell area works kinda like AQ gates did - everyone has to complete the dailies and other quests to "unlock" areas by "taking them over" from the crazy magical crackhead bloodelves that are contorolling the buildings and resources etc. Imagine it being like AV but against Bloodelves and out in the open. There is supposedly a new Badge reward vendor as well, but PvE PTR hasn't unlocked the Armory section of the island yet, and that is presumably where it is. =) There is talks of this vendor having T6 quality armor AND weapons. ^.~ Hope this is true, it would be pretty disheartening if it was just a rumor. |
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Oryx 70 rogue ~ Enshalaa 70 Priest ~ Khaarma 33 Druid
The AFK Queen. |
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Oryx  AFK Guild Member


 Total Posts: 496 Location: Denver
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| 02/16/2008 2:13 PM |
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Update: Mana regen is OP. I have to really push and spam cast in order to NOT regen too quickly, including while I am fighting mobs. Hope they don't nerf >.< |
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Oryx 70 rogue ~ Enshalaa 70 Priest ~ Khaarma 33 Druid
The AFK Queen. |
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